May 2012 challenge: “Mad Science”

Alias - an old-school FPS - It's Tuesday now...

Posted by DangerOnTheRagr on 2012/05/09 01:43

Time for some screenshots!

The artwork for Alias is almost finished, and I still haven't written any code - though that's on purpose; coding is my strongest asset, so I'm getting the tougher stuff out of the way first. :)

Anyway, here we go:

Here's pictures of two of the (as-of-yet untextured) corridor pieces Alias' maps will be made with, baked ambient occlusion and all:




Here's one of the enemies (yes, I know it looks like a soccerball :P):



I'll post more screenshots as more artwork is finished.

Add a comment

Heads and Tales - Rocketshark!

Posted by ahdok on 2012/05/09 00:17


3 comments

Life - Day 3: Internet access has returned.

Posted by hidas on 2012/05/08 23:59

When you lose internet access during a game compo, it is quite possibly the worst productivity-killer known to man. You cannot communicate with your team members, you cannot Google anything; in short, you cannot develop nearly as rapidly.

Unfortunately, this is a real story. :(

Add a comment

Uslingborg Defense - Screenshot - angry mob

Posted by Cosmologicon on 2012/05/08 23:37

I don't think I've seen any angry mobs posted yet. Here's mine:



Pretty frightening, huh?

2 comments

Dr Korovic's Flying Atomic Squid - Korovic And The Squid - Day 3

Posted by mauve on 2012/05/08 23:22

Day 3 has felt very short, compared to yesterday.

I've added an infinite plane of random clouds (and stars, if you can get high enough) generated with a spatial seeded RNG, a la Elite:



I've also added crude, unfinished buying and selling to the editor:



There's still so much to do - hours of tweaking flight physics, I'm sure. I always underestimate how much work is involved in getting playable games out of physics engines.

3 comments

Mad Atoms - Wasting time again

Posted by petraszd on 2012/05/08 23:15

I was planing to do this entry with kivy. The main problem - I have never tried kivy before...
So, today I have wasted a lot of time and finally jump ship to pyglet.
What is done:
- pyglet + pymunk


Add a comment

Tomorrow, the World - Steady, steady

Posted by Rizziepit on 2012/05/08 22:56

Once again some extra hours were spent on our day jobs but steady progress was made nonetheless. We added a few tweaks and fixes to the game logic and put together an initial version of the UI. There are still some widgets to add. The look of the game should come together over the next two days. Looking forward to seeing the game take shape!

Add a comment

Daedalus - Daedalus: Day Three (broken angles and offsets)

Posted by Digitalis on 2012/05/08 22:51



The body parts will now follow the head, but can't be offset properly. The backpack (backing up on my original design: now just a laser gun) works for a left 45 degree angle, but breaks for every other angle.

I can't spare any more time on this for now. Tomorrow I'll work on getting the TMX library to work, and maybe implement bullets, and the day after will be devoted to enemies. I guess the main character is just going to have to look broken for now...

Add a comment

Conway - Day number... um... Tuesday!

Posted by davec on 2012/05/08 22:15

I added a series of blue virus cells for the player to vanquish this evening. The player (as the mad scientist) will have to work out how Conway's rules can work to their advantage.

The code is here: https://github.com/davechristian/Conway/blob/master/conway.py and I've uploaded it here, too.

Click any mouse button to add a 'blinker' and press 'x' to drop a virus element onto the grid. This will be done by a basic ai in the final game. Hopefully.

So far I've played around with the game of life more than I've actually coded... it's fascinating.

11 comments

paeron - Day 2, 3 and first screenie!

Posted by paeron on 2012/05/08 22:01

So everything is going swell so far, these two days been flying by like crazy.

Ive done my first towertype and got a simple wave-system for the enemies working. So with just a tad more work the game should actually be playable.

Tomorrow I hope to get done some more towertypes, should go alot quicker since my baseclass is up and running fine. I also hope to get started on some basic ui soon.

Id like to finish the code pretty soon so that I can spend some time on the art, Im a crappy artist so it probably wont look alot nicer then the placeholders Ive allready made but it would be nice to at least give it a try :)

Also need to put some more time into my story and come up with a name for the game :)

Check the entrypage for a early look on the game :)

/ T

Add a comment