early screen


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early screen
paeron 2012/05/09 07:55

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Day 2, 3 and first screenie!

So everything is going swell so far, these two days been flying by like crazy.

Ive done my first towertype and got a simple wave-system for the enemies working. So with just a tad more work the game should actually be playable.

Tomorrow I hope to get done some more towertypes, should go alot quicker since my baseclass is up and running fine. I also hope to get started on some basic ui soon.

Id like to finish the code pretty soon so that I can spend some time on the art, Im a crappy artist so it probably wont look alot nicer then the placeholders Ive allready made but it would be nice to at least give it a try :)

Also need to put some more time into my story and come up with a name for the game :)

Check the entrypage for a early look on the game :)

/ T

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First day!

So, this is my second pyweek. Last one I didnt finish because I had too much at work.

Today I got a great start, it wasnt my favorite theme that won but after thinking about it for a while I decided that I would make a tower defense game. Not very original but I thought it would be fun to create :)

Started the day by getting some framework code up and running to handle my rendering, input, and game-management.

After that I started thinking about a map-format and wrote a parser for it. Sweet! My maps are rendering!

Just finished my pathfinding-algorithm and now the enemies know where to go :)

Its been a long day and I seem to have gotten a flying start, alot of work got done fairly quickly!

Dont know how much work I will be able to get done in the week but I think my next goal is to get some basic tower-action going!

/ Tommy

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