August 2009 challenge: “Feather”

The advetures of PedoMan - Pedo Man: Starting pyweek now

Posted by riq on 2009/08/31 18:35

The Adventures of Pedo Man.

Status:
  • Dependencies: cocos2d + pyglet + box2d
  • Story: Pedo Man should rescue his girl
  • Art: none
  • Code: none
  • Music: none

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Tenshee - contest - day 2, coding - day 1

Posted by mmkay on 2009/08/31 18:05

So, it's my first game programming contest. After eight hours of drawing and coding, there it is - the first version of Tenshee. I'm not the best graphics artist, so the game looks pretty raw.

It is playable, though. Of course, it needs a bit of touching up, and it doesn't have any sound. Bear in mind that it's my first game, and second useful application at all.

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RED -spider lily- - Day #2 - She walks *¬*

Posted by killdream on 2009/08/31 17:33



 So, after so much trouble writing a complex sprite/map module I just erased everything and started it over again lol Yep, I shall learn to keep things simple (KISS hasn't kissed me yet D:)

Other thing I was thinking over was to don't use the math expressions just to activate the main gate, but to activate platforms too. So you'd have some paths you could only walk if you activate it's number. That should lead to good puzzles, I guess.

Anyways, here's my todo list for today:
[x] Finish map module with all the logic for path activation and stuff
[x] Create a basic functional map editor
[x] Add enemies / pickups and create a collision detection system
[x] Think about some ways for Nozomi to kill the bugs (I keep telling her to use Ubuntu, but she is so stubborn)
[x] Search for some sprites for the characters (I just realized I have just the prototyping ones o.o)

I should kill myself now. I took an entire day and most of the things that should be done weren't .-.

But okay, I shall make up for it tomorrow (hopefully) :D 

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Catch those feathers! - New Idea

Posted by Yangea on 2009/08/31 17:26

Lol, sorry folks, wrong button. Basicly I had another idea on how this game should work. The main reason was that I don't want a player to control a human because I would like them to explore life as a bird. 


Bye!

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Fan Mania - physics

Posted by wary on 2009/08/31 16:24

yea, i have done physics of feather and they are very realistic ;) we need to do wind streams that are needed to move the feather the way you want.

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Flight of Icarus - Stuff onscreen!

Posted by krougan on 2009/08/31 16:19

Got pygame drawing the collision geometry from a test SVG file. Now need to get it to show the raster image behind the vectors.

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eggs - Failed prototype, successful tech test

Posted by alex on 2009/08/31 12:54

Yesterday I discovered that our game idea doesn't work at all.  The opposite of fun.  Not even entertaining.  It turned out to be systematic and predictable.

Anyway, had some ideas on how to fix it this morning which I'm trying out now, with a sprinkle of optimism.

In the meantime we've been trying various art styles; the most important aspect is how to convey different tribes of birds without tying the artist to a chair all week.  We're pretty pleased with this early test.

 

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Rolling Steel, Rolling Thunder - I'm back! Let's do this!

Posted by Akake on 2009/08/31 12:43

I'm back from Ludum Dare! I finished my game! In C++!

Now I'm ready for PyWeek. And hey, I know that if all else fails, I can finish it in under 48 hours, 'mirite?

I don't have a concept yet, though. I've decided to scrap the tank game idea, and stick with 2D.

I'll be thinking about this later today, though.

I have classes today through Thursday, so I probably won't get to do much until Friday. But that's okay. More time to think about write out my boilerplate.

So... Hello again, PyWeek!

I'm ready to rock. :-D

---Akake

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Abbey's Grand Adventure - Day 2: moar platformey

Posted by richard on 2009/08/31 11:29

All up a pretty good day today. I didn't work 100% on the game, but what time I did spend on it was fun. I also spent a while working on the art - why I chose to do a game with such a high art content I will never fathom.
  1. designed main character, drawing on Kiki of Kiki's Delivery Service (Abbey loves Kiki - we all do ;)
  2. did more work on level 1, fixing colors, adding more stuff
  3. first feather pickup item using particle engine
  4. score & timer; score flashes when score is added
  5. made level 1 sky a gradient; fixed hacks in squirtle to handle gradients again
  6. constrain player to the game bounds
  7. much tweaking of the player physics model
  8. baddies spawning, roving around following paths
  9. health; baddies hurt
  10. baddies are killable
On a down side I spent a lot of time trying to get something nice out of lepton. I have managed to get a couple of nice effects, but they're not quite right. The lack of documentation is really hurting there. For example I cannot get my effects to use the sprite textures I want them to.

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9NaN - Day 1? or something progress

Posted by alia on 2009/08/31 09:11

First couple of hours of progress after deciding on an evil plan for avian domination!

Progress is as follows:

- Birds follow mouse in a pleasing fashion {X} CHECK
- Plane goes where clicked while trying to avoid birds {X} CHECK
- Need for sleep {XX} DOUBLE CHECK


Screenie:


Have a good evening all!


A.

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