Failed prototype, successful tech test

Yesterday I discovered that our game idea doesn't work at all.  The opposite of fun.  Not even entertaining.  It turned out to be systematic and predictable.

Anyway, had some ideas on how to fix it this morning which I'm trying out now, with a sprinkle of optimism.

In the meantime we've been trying various art styles; the most important aspect is how to convey different tribes of birds without tying the artist to a chair all week.  We're pretty pleased with this early test.