March 2008 challenge: “Robot”
Even Robots have Bad Dreams - "Even Robots have Bad Dreams" Postmortem
Posted by Tee on 2008/04/20 01:02
A very short postmortem for my game. I had said that my three goals were simplicity, planning, and having fun. I failed on the first two due to enthusiasm, but I had fun, even though I almost gave up on the game. :P That week in particular was a mess regarding my free time for Pyweek, so, coupled with my slow game coding (slowly improving though), I ended up with a game that was very rushed and quite buggy. But I'm happy I ended up with a game, and even more happy that some people liked it. :) Ratings-wise I fell quite a lot, but I expected that.
This is actually the first Pyweek game I kinda want to rewrite, since I feel the idea has some potential and this version is way too rushed (ugh, I did some things in the code that hurt to type :P). It's not too likely, though, but I'll let you know if I do.
Thanks to Richard for hosting Pyweek once more, and see you all next Pyweek! Congratulations to the winners!
Reply to comments below, as usual.
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I didn't get the concept.
Due to rushing, the game ended a bit unpolished and without enough help. Sorry.
Nice idea, but it should have been developed a little further. The user interface is kind of messy.
I couldn't agree more. :)
Good puzzler, solid construction. I got stuck, which is always a good sign with a puzzle game. :)
Thanks. :) I have no clue how hard the game is, I rushed the levels too.
Nicely done with the game! I'm impressed at the behavior and the puzzle design - it's very very good!
Thanks! The level design was a bit rushed actually, but I'm glad you liked it.
Very nice concept, loved the wifi idea! Some cool sound and music, and maybe bonus points or something for alternate solutions, and of course more levels, would make this game shine. Oh and add a tutorial :) Bug: can place more than one item on a square, if that is done it can't be erased.
Thanks, yeah, sound/music and extra features would be great, especially a tutorial. Would have put them if I had the time. Thanks for the bug report too.
Hmmm
Hmmm.
Seemed like a great concept, but the bugs were a bit much.
I'm glad you like the concept. If I had the time I would've fixed the bugs.
Nice little puzzle game - an interesting change from the usual PyWeek fare. Sadly, it ends just as it's getting interesting. Some more levels, and a little more polish and you'd have a real winner here.
Yay, someone who wants more. :)
Nice challenging puzzles! The last (real) level had me stumped for quite a while!
Thanks.
The idea is nice, and the robot is cute. The puzzles/levels get a bit repetitve, so the scor in fun is lower than it could be. But nice work
Yes, if I ever remake the game, I'll definitely add more features to make the levels more interesting.
I don't understund the game
Yeah, a tutorial would have been nice.
Cool concept
Thanks.
Bad.
Sorry.
nice idea, somewhat buggy gameplay, as you said yourself. one bug to fix: placing an item (kitty) on other (zappers), makes the other item disappear.
Thanks for the bug report.
It was great! Good gameplay and fun concept. I didn't run into any bugs (I avoided doubling things up, as suggested) and played it for a lot longer than I expected. Great work.
Thanks. :)
This game needs some spice!
I agree with that. Maybe in a future version.
Nice puzzle mechanic, good-looking implementation.
Good-looking implementation? Um, you won't want to look at the code. :P
I like it. Too bad you couldn't quit finish it. :)
Yeah, too bad. :)
I couldn't beat the first level. I did it exactly as you said in the readme, and he would never fall in love with the boot. Interesting idea, although seems very unrobotish.
That's odd. Maybe the level at that point was a bit bugged, the solution would have been to restart the level.
10 Roboticists from Santa Fe - Hack on Pedro's Robot Factory to see The Happy Dance
Posted by JuanjoConti on 2008/04/20 01:00
In the game root directory:
touch .youwon
Robot Underground - Robot Underground - The Future
Posted by Chard on 2008/04/20 00:39
Well, there's been a lot of positive comments in the feedback and a fair few neutral comments. I guess you can't write a game everyone'll like. I won't do a complete post-mortem on those comments because there isn't much to say, except thank you. There were some featurue suggestions/bug reports but most everything has been covered in the feedback thread we started earlier.
There'll be a post-pyweek release very shortly (Mon/Tue perhaps) with a lot of the major fixes and then an overhaul of the content and engine someway down the line. This is the plan anyway, we're still keen on this project and we hope to see it continue to do well. There may be some kind of website and bug reporting mechanism for players before long so watch this space!
10 Roboticists from Santa Fe - Pedro's Robot Factory for OLPC
Posted by JuanjoConti on 2008/04/19 23:43
NanoBot - Post Compo - Pygerpugabot
Posted by pymike on 2008/04/17 21:07
I did a post-compo "robot" game, which was also my first game made with pyglet. You play as a robot called "Pygerpugabot", a creation of Wiz Kid, who must fight the evil "Chullus" who have recently invaded Earth.
This is a really simple platform shooter, with five levels and a boss. It also features sound effects, music, powerups, baddies, and a continue feature.
Requirements
- Python 2.5
- Pyglet 1.1 alpha 2
- Move: Arrow Keys
- Jump: Z
- Attack: X
Aerobotics - Download Mirror
Posted by Ron on 2008/04/17 08:48
We mirrored the games from the original torrent to http://www.mindless-labs.com/pyweek6-games_04-07-2008/, in case your torrent usage is limited (my hostel filters it totally, so I was the first to download :)
Cheers, happy rating!
Ron
Not a Ninja - Pre compiled chipmunk for mac? dylib.chipmunk.so
Posted by alia on 2008/04/16 14:50
Assembly Line - Panda3D for PPC?
Posted by gcewing on 2008/04/16 06:37
I found one here:
http://public.nouser.org/~rspoerri/Development/python/panda3d/projects/p3dapp/0.8.0-alpha-1-1.5.0/
but although the main app seems to be a universal binary, it contains .dylib and .so files that 'file' reports as i386 only.
Assembly Line - AVBin on MacOSX?
Posted by gcewing on 2008/04/15 00:00
I'm not getting sound from any of the AVBin-using games, despite having installed what purports to be a binary of AVBin for MacOSX.
Robot Toast - Speed runs
Posted by AmericanPianist on 2008/04/14 19:50
There are secrets in each level of Robot Toast that allow the player to skip large portions and get through quickly and efficiently.
Below I've linked to two such speed runs - for level 2, and level 3. The program I used to capture it did not record the sound, but the video quality, while choppy, is pretty good.
THESE CONTAIN SPOILERS, as the secrets in levels 2 and 3 will be revealed!
Level 2 Speed Run
Level 3 Speed Run
If I spent some more time capturing play-throughs, I could knock a few more seconds off each level, but these will suffice.
Working on this game was a blast, and I can't wait until the team regroups for the next PyWeek! Is it sad if I'm already counting down the days? ...