March 2008 challenge: “Robot”
Robot Underground - memory leak
Posted by adam on 2008/04/01 13:44
import random import gc from pyglet import window, clock, text from pyglet.gl import * w = window.Window() l = text.Label("", font_size=w.height, x=w.width/2, y=w.height/2, halign="center", valign="center") f = clock.ClockDisplay() while not w.has_exit: w.dispatch_events() w.clear() l.text = "".join(map(lambda x: random.choice("abcdef"), xrange(3))) l.draw() f.draw() w.flip() gc.collect() clock.tick()
Robots In Saucers - Two days down!
Posted by Srekel on 2008/04/01 10:51
But what we have now is something we can make a game of at least, I hope! We've got flying saucers, flying pieces of ground, and houses that spawn and land on it. All of it physics driven by pymunk and graphics driven by pyglet. :)
Sid the Grasshopper - First InEditor Screenshot
Posted by john on 2008/04/01 10:00
Chain of Command - Editor, Collision, and Pancakes
Posted by ajhager on 2008/04/01 09:56
Oh, and I ate all the pancakes. Sorry.
Specimen B-24 - Bad guys!
Posted by kalzekdor on 2008/04/01 09:08
With still 111 hours left in pyweek, I've managed to get rudimentary firing/enemies implemented. I might actually finish this game. There's even destructible walls!
Here's a random screenshot of an enemy:
(And, yes, I know my "art" sucks, but I completely lack any artistic talent whatsoever.)
Robot Underground - start of day 3
Posted by adam on 2008/04/01 07:53
Measuring Cups - arghhht
Posted by james on 2008/04/01 07:53
i hate the process of coming up with art, this is my first time doing any game dev in a long time and the process of finding/creating art reminds me why I quit. I know it isn't the biggest deal, but it annoys and distracts me.. that is all
ThEdA_P6 - Rhythm Input
Posted by gizmo_thunder on 2008/04/01 07:20
Sid the Grasshopper - Day 3, starts
Posted by john on 2008/04/01 07:19
I have not yet managed to code a thing, so today, I'm going to try and code a level editor, and perhaps do a bit of level loading, wish me luck!
Super Street Fighter 10 Turbo Edition - And Now, for the continuing adventures of Myself
Posted by saluk on 2008/04/01 07:19
As the day wore on, and I solved many of the glitches in the system, my ambition finally began to return! I saw the light at the end of the tunnel and knew I would make it out. I had to leave my computer for many hours, and used that time to brainstorm new ideas and new directions for the project! Times were good.
Returning home from an exhausting day, I was dismayed to find that the state of euphoria surrounding the most glorious game in progress I had left that morning had evaporated. With little ambition or hope, I set about to solve a few more bugs, but have not regained my former glory. It is dark times my friend.
Fortunately, while evening has set on this day, evening has not yet set on pyweek. There is still time to venture into the depths of my being and regain the courage that must be hiding within. My ultimate plans may yet have to be tempered, however the resulting work still has a chance to be great. The next few days will be a difficult battle.
Remind me next time to NOT base my game on 2d skeletal animation.
Real diary entry coming soon. Maybe. If I feel like it.