March 2008 challenge: “Robot”
The Ultimate World Domination Challenge: The Story of a Serial Killing Robot Dancer - The first screenshot
Posted by Johey on 2008/04/04 09:35
Robot Toast - Robots love jetpacks!
Posted by Tresch on 2008/04/04 08:40
Well, more like jetboots.
Constant progress, but we're definitely behind where we wanted to be. Haven't touched sound effects yet and we lost a team member which means we have no music yet!Character animations are done, though, and right now we're focusing on level design, tuning movement, and finishing the artwork for the various levels.
Lots of random placeholder tiles here, but the multiple levels of parallax backgrounds (one of which being a dropshadow) gives a really neat effect.
Deemed Red - Good, bad, ugly, I'm the guy with the gun.
Posted by HanClinto on 2008/04/04 08:39
Good news:,
We've had some great progress, and ticked off a number of our milestones!
Bad news:
These are milestones that were slated to be hit around Wednesday, and it is now Friday morning.
The (not very) ugly:
I'm thankful to have some talented artists working with us, and here's a (functional) screen that we've got going on:
I'm the guy with the gun:
Out working the asteroid fields:
Where do we go from here:
Further up and further in! We're trucking along, blessed with some very talented developers, and we're all learning and getting to know each other better. Who could ask for anything more? :)
Sorry for the vagueness about all of our features and storyline -- I hope you all will enjoy playing our entry after Saturday. We're doing our best!
And to all the other behind-schedule devs out there -- keep your chin up! We're struggling right along with you -- another day-and-a-half -- let's make 'em count! :)
MUA - Level Editor
Posted by keeyai on 2008/04/04 07:29
Started and finished the level editor, which great results. I've had a surprising amount of fun just goofing off creating levels (it's like pixel art, only... not). Here are a few examples.
Made some changes to the wall code - walls are now rendered separately and are added to the pymunk space as static objects. This brought my fps on the maze level (HEAVY on the walls) from 4 back up to the cap of 30.
Here is a screenshot of the maze level. Imagine doing this without the level editor… **shudder**
Bot Builder 2000 - Gameplay mostly in place
Posted by bjorn on 2008/04/04 07:10
I have to say, pyglet has been a pleasure to work with and I'm really happy with what our team has produced considering almost everyone is new to python.
Oh yea, the screenshot:
we really need some more graphics to replace the dummy artwork, but I haven't heard from our artists lately. Oh well, they'll pull through I'm sure.
Sea War - Sea War player manual
Posted by milker on 2008/04/04 05:12
SeaWar has two part in game screen, Top is the sea, bottom is the player information broad. Robots is working in sea area.
Robots in SeaWar
Robot
Octopus is player soldier in the game. The game have green octopus
and blue octopus.(two tearm) they can run and fight, they are automatic. they split up, when they have full power. |
|
Robot See Nettle, No
player own them, it is growing in see. They can grow, but cann't move location in the sea, except player move it. Robot Octopus eats it to incoming them power. |
Robot's information (line mode and Text mode)
In the every robots ( Octopus and See Nettle ), It has some usefull infomation.
Line mode
- power circle -- It shows the robot power. See Nettle can use the life circle to remote-kill another robot.
- life line -- robots has a fix life time, whe the time is over it will die.
- high point line -- It is recode the robot highest power point in his lifetime.
Text mode
Player can use text mode display robot's infomation in player area. ( Pleas see PlayerControl )
- p -- power
- h -- high point
- l -- life
Robot's mark
Robot has rich mark sign.
Fire, When robots the power is low. it will burning and display the fire sign. | |
Mark, It is a player handle sign, Please see PlayerControl. | |
Focus, It is a player handle sign, Please see PlayerControl. | |
X, Robot is hitting. |
Player Area Information
SeaWar has two playarea, (TODO: SeaWar can play more then two player in same time, so maybe SeaWar can has more then two playerarea in future. )
This information area can help user to make a good decide and enjoy control robots.
Many useful information in playarea.
- Player team total powers: It shows how many power in player team, When player's total powers lost, other player will win the game.
- Team Members: It shows how many soldiers in player team.
- mark robot: Player can mark any robot in game. ( See PlayerControl )
- catch robot: It shows what robot is catched. Player can safely move the robot location in the Sea.
- mark robot and focus robot: Display a robot's information in text mode.
HowTo Play the Game (PlayerControl)
SeaWar is design for 4+ and 2+ children. so all robots don't need control. they should working smooth for themself!!
If the player want to control them, player can move the focus mark in the sea, and do:
Mark
Player move focus sign, focus will automatic scan robots information and display text mode information in focus robot area and mark robot area.
If player want to mark someone. (It will keep display marked robot's information in mark area). player can use mark, when robot marked, it will display mark sign in its face. Of course player can release the mark.
Catch
Player move focus sign, focus can catch a robot in one times. when player catchs a robot, the robot face will display focus sign, then player can safely move the catch-robot anywhere in sea. when player free catch. the robot will working automatic again.
Mission
When Player complete destruction another side's robot soldier. He will win the game.
GamePad Control structure
Tips
- move Robot See Nettle to feed your soldier.
- move the less life time soldier to eat robot see nettle.
- ......
Keyboard Support ( When system hasn't joystick )
use key [WSAD] for move; [f] for mark, [v] is release mark and [g] for catch, [b] is release catch.
Thank john, who give me idea to support keyboard.
Neither Sharks Nor Shoals - ZE END
Posted by Popcorn on 2008/04/04 04:03
Well, after finally making some progress I'm out. Hardware problems on the server mean that I've got to spend the next few days fixing things or spend the next few weeks without any internet.
Getting a full-time job really killed my chances :(. When I first signed up, I was unemployed and recently out of school, so tons of free time. now that I've got to spend 10 hours a day at work or driving to/from work, not so much time for viderogame making. Oh well, maybe next pyweek!
Johnny saves the world - Going well
Posted by roberto on 2008/04/04 03:03
I finished my game interface -- I had to spend a lot of time learning pyglet and cocos, which I had never used before. Tomorrow I will work on designing the levels and polishing the interface a little bit, and saturday I hope to have some free time to improve the graphics and add some music and sound effects.
Expect a first release tomorrow! ;)
Robot Underground - Latest screenshot
Posted by adam on 2008/04/04 02:28
Shawnee State Army of Hair - Time running out, much work to be done
Posted by sam_bushman on 2008/04/04 02:27
p.s.: here is a screenshot of one of our backgrounds for our game.