March 2008 challenge: “Robot”
Ghetto VIking: The prophecy - The md5sum
Posted by jakob on 2008/04/05 23:55
The sum is: 0605b911f5eaf21f748c29710f02c4ab
I can't believe we actually made it!
Aerobotics - Mindless_Labs MD5 Sums
Posted by kukkerman on 2008/04/05 23:54
Binary Defense - MD5
Posted by eykd on 2008/04/05 23:52
Grey - Completion!
Posted by Cosmologicon on 2008/04/05 23:48
I have a starting screen and an ending screen. That's enough for me; I'm calling it done! I didn't get to add the last plot bit that I wanted, so there's a useless building in the game (warhead). Oh well.
I guess I'm done "packaging" it, whatever that means. I just renamed my main file to main.py and copied over the run_game.py file. I hope that's good enough. I wound up having to go without sound, and I don't use too many weird features, so I'm hoping it'll work just fine on Windows and Mac, even though I can't test it. (I realized at the last minute that most Mac users can't right-click, so I added a keyboard shortcut just for them.) :-D
This game makes very heavy use of alpha filtering. I imagine it would be unplayable without that feature.... But most systems should support that, right?
You can download it here for now. And just because everyone else is doing it:
e81743a636f9d779099033d078587ad2
A_O_H Killers - filename
Posted by ssuwinners on 2008/04/05 23:44
Assembly Line - md5 version 0.4
Posted by gcewing on 2008/04/05 23:43
MD5: 88eb8caf705e3ed0748ccc1f0c3835d3
HoleInTheHeadStudios-1.9 - MD5...
Posted by RB[0] on 2008/04/05 23:42
fca2c1f11d5256c00f2f36b8941d9ad9
2 Pints of Zinglon's Ale - md5 for my final submission
Posted by syntaxglitch on 2008/04/05 23:39
The contest was awesome! Time for me to go drink beer and pass out. See you for the judging, folks!
I Robot? - md5 for losersjuegos
Posted by hugoruscitti on 2008/04/05 23:38
- entry: losersjuegos
- username: hugoruscitti
- filename: irobotgame-0.7.tar.gz
- md5: 53d2b16c79095e35bc6cba087311a2df
Rossum's Dance - Didn't finish, but content
Posted by Oluseyi on 2008/04/05 23:35
I didn't finish my gameplay, let alone my graphics, but I'm still quite content. Given that I moved and all the other disturbances, I'm quite pleased that I found enough time to put together the basics of a game. I'll go ahead and continue to polish it up (I'm going to use it as an internal demo to a C-level exec at work next week), so being able to participate in PyWeek is pure gravy.
Thanks for running PyWeek Richard! I've pulled out before, so this time I stayed in to the end. I've been uninspired to code for a long time, so this also serves as a little boost pushing me toward recreational hacking again. :-)
See you all for PyWeek 7!