March 2006 challenge: “It runs on steam!”
Nik Baer's Solo Entry - The Train Game!
Posted by nikolajbaer on 2006/03/27 02:06
Ok, so I was once reading about the difficulty in modern freight trains of going over a hill, because of the weight of the entire train gets concentrated in the links between the cars, not to mention the inertia etc.
So I decided to make a game where the goal, in exaggerated simulation fake phsyics of course, is to get the train over the hill via a combination of cautious pulling by the locomotive and braking by the caboose... or so i hope.. this could easily be either 1. extremely confusing and difficult to make an intuitive interface too, or 2. just plain dumb. Ah, the fun of arbitrary programming contests!
Check out my screenshot! Also, feel free to listen to my background music, I put an mp3 here. Its very simcityish, I composed it in garageband last night.. not much of a musician, but I think its enjoyable.
The Olde Battleaxe - for those using pgu.isovid
Posted by philhassey on 2006/03/27 01:40
The Awesome Block Game - Anyone mind giving it a run.
Posted by eugman on 2006/03/27 00:50
PrettyFace - Physics suckage
Posted by ataraxia on 2006/03/26 19:54
On the plus side, you don't have to build your own force integrators.
Currently our hang-glider lifts pretty well over steam, but glides a little *too* well on its own power. Gotta work on that.
Galacticus - it runs on steam
Posted by Treeform on 2006/03/26 17:48
Galacticus - Simple stuff done
Posted by Treeform on 2006/03/26 17:32
Fizzy Python - The idea took time to appear...
Posted by summaky on 2006/03/26 16:10
Finally I had an idea based on the theme... more or less.
I'll make a game with the casual gamer on mind, I guess. The idea is simple: manage, somehow, a soft drink company which is completely steam powered.
Yes, I know that it seems weird... and it's because it is! :-)
Now seriously, I almost lost the competition's first day to work out an idea and I don't want to spend the remaining days working on a game beyound my skills. So I "designed" a simple game that is simple enough to make in a week and complex enough to spend the whole week! :-)
I'm still thinking about game's details, not working on code yet. But I already have set up the subversion repository and the trac project on my page.
If you want more information about the project go to the project's page. Of course I'll post more entries with updates and screenshots... when I have them ;-)
p.s., please forgive my poor english, it's not my native language. So, sorry if something is not understandable.
The Awesome Block Game - HElP. ARGHH
Posted by eugman on 2006/03/26 15:06
PrintStar - A Working Title
Posted by PrintStar on 2006/03/26 14:15
Evil Genius on the Oregon Trail
It's a bit long, but it gets the idea across. I plan to have a screenshot by the day's end today of the preliminary layout. I'm most concerned about creating menus, level transitions, and sound, so the game engine needs to be done quick.
The Olde Battleaxe - Place holder art, starting on basic game play.
Posted by illume on 2006/03/26 13:55
