March 2006 challenge: “It runs on steam!”
Chris Wilson - Cool, another competition
Posted by ciw42 on 2008/03/30 19:52
Not too sure how this week's going to go for me as I won't have any free time until Wednesday night, and I'm not sure how much I'll have from then until the end of the competition, but I've got what I think is a good idea for a robots game, so I plan to give it a go.
I've downloaded the latest Python, Pygame, PyOpenGL & Psyco, will probably spend half an hour sketching the idea out tonight, and then may fire up The GIMP between now and Wednesday to put together some place-holder artwork.
Good luck everyone.
CrazyPyro - test
Posted by CrazyPyro on 2006/09/05 14:20
Team Foo - What what?
Posted by f00f on 2006/08/27 18:56
Salt and Vinegar - Steamrollers post compo update
Posted by erik on 2006/05/22 01:45
Steamrollers-Src-1.0.zip
Steamrollers-win32-1.0.zip
Steamrollers-OSX10.4-1.0.dmg
The Olde Battleaxe - zanthor post compo update
Posted by philhassey on 2006/05/09 04:44
graphical touchups
and more!
.tgz and windows .zip available, windows installer coming soon!
Nelly's Rooftop Garden - Post-competition revised special edition
Posted by alex on 2006/05/01 02:17
Nelly has had a couple of bugs fixed, some UI tweaks to make it a bit more mouse-friendly and, by popular demand, a level-selection screen. You can download the update here nelly-1.0.tar.gz or admire her new permanent web page: http://www.partiallydisassembled.net/nelly.
I had lotsa fun during the competition, so many thanks to you all and Richard especially for making it all work. I wrote a little more introspection stuff in my blog.
See you all in six months!
gizmo_thunder - New Version
Posted by gizmo_thunder on 2006/04/17 07:01
The Olde Battleaxe - add your game to pygame.org
Posted by philhassey on 2006/04/17 02:22
Army of Aerojockey - Reality.
Posted by aerojockey on 2006/04/16 23:37
I am not going to continue working on my game. :)
As I said, I had an ulterior motive for my game (which is kind of why mine didn't really fit the theme). I may use the experience in a similar game down the road. But the code itself? Nah. I prefer a thorough, well considered approach to progamming, not the "smack it with a hammer until it works" approach I used here. :) I'm surprised I was able to tolerate such code for a whole week.
In case anyone cares, the new game would be called Cinderella Acts. (Tagline: Tired of waiting for her Fairy Godmother to show up, Cinderella decides to take matters into her own hands.) And she'll be wielding an axe (a pun on "acts", and more out of place).
Thanks to everyone (somewhat) for your feedback, and congrats to the winners. Good job.
20,000 Light Years Into Space - Thanks everyone!
Posted by jack on 2006/04/16 17:24
Thanks also to richard for a great competition (I hope I can come back for the next one). And congratulations to Rushed and Team Pekuja: excellent games.