May 2014 challenge: “8-bit”
Spaceship Spaceship SPACESHIP! - We're off to a start of sorts ...
Posted by bobsmith on 2014/05/11 11:04
Quote: "It's 9pm and I don't know where my enemies are"
( ... because they're the same colour as the background)
Also this happened:
http://www.youtube.com/watch?v=9STTW7fxgNU
Meanwhile I'm currently dealing with a seg fault. Such joy.
Signing off,
Private Robert J. I. Smith
Fire and Save! - Day 1 - Panda3D it's sad to say goodbye!
Posted by superpws on 2014/05/11 10:07

Github repo: https://github.com/danyalzia/Fire-to-Save
Quest for Fire - Brainstorming done
Posted by wezu on 2014/05/11 08:04
Power to stage one emitters in three...two...one
8-bit is quite a bit of a challenge if one wants to use a 3D engine like Panda3D, one could go mad trying to do that... so I've gone mad before the start just to save myself some time.
The idea I had is to use 3D graphics, just like I would do normally and then use a filter to make it look like in the olden days. Here's a mock-up on how it should work (in GIMP for now, but the shader shouldn't be that difficult to make- even for me):

As far as gameplay goes I decided to do a caveman beat'em-up. I don't know where the idea came from, but when I think of old games I think of titles like Cadillacs and Dinosaurs(not 8-bit but well...) and Prehistorik... the Iron Maiden track 'Quest for Fire' could also be blamed.
The plan for today is:
- Write and test a retro shader
- Make a character with MakeHuman
- Write a loader-setup thing
- Find a retro/pixel font
- Find some music
- Find or make some textures (grass, rock, tree, etc)
Bouncy Shoes - Day 1 - Game concept and boilerplate
Posted by justinmeister on 2014/05/11 06:58
I think I'll name the game Bouncy Shoes. I still have to figure out how to incorporate the theme into the game.
Basically tonight all I got done was the basic boilerplate code to support scene switching and resource loading. Hopefully tomorrow I'll actually get some really game content done.
Github repo: https://github.com/justinmeister/bouncy-shoes
ThEdA_P18 - Hurrah!!
Posted by gizmo_thunder on 2014/05/11 05:55
Atlantis - Tonight's bedtime wrapup.
Posted by ikanreed on 2014/05/11 05:10
We have completed our first night of work on the game tentatively titled "Atlantis." Seems promising that we will have a working demo by tomorrow night.
So: the premise. You have to build a tower defense and wall structure out of tetris-like blocks, connecting power sources to turrets to kill enemies before they can steal your rare magic pearls.
Hopefully everything works out.
Idle - Night 1 development
Posted by assertivist on 2014/05/11 04:16
We spent the first 2 or 3 hours coming up with a concept. We were somewhat disappointed with the theme that was nominated, though we pushed onward... Since 8-bit seems to us a difficult theme to do correctly, we're keeping the gameplay quite simple, something like a RPG that's heavier on the R. We plan on lampooning the theme a little and the story we have developing is pretty funny IMHO.
While my creative teammates work on the concept and story of the game, I've been doing research into effects we know we want in the game. One of the main concepts is a double entendre on the concept of resolution, as a character trait and as a graphical trait.
A 'mosiac' style of 'degeneration' of sprites was called for, and instead of creating seperate sprites for each stage of degeneration, I managed to get surfarray to handle it for us by getting a sample pixel and tiling blocks of variable size to create the 'deresolution' effect (with test images of course). I'm very pleased with they way it's turned out, and its pretty quick at the moment (only one image 'derezzing' at a time).

I'm off to generalize the sprite drawing and 'derezzing' of animated sprites (basically perform the operation on a spritesheet and modifying the source array values based on an offset). Hopefully I'm not up too late tonight, I do have to take my mother to dinner tomorrow...
Jacobs VS Richard Bommer & the machines army in the fabuluos 8-bit - 8 -bit Yeah
Posted by andarms on 2014/05/11 02:09
TS Entry #1 - Library!
Posted by kenzierocks on 2014/04/12 05:21