Power to stage one emitters in three...two...one
8-bit is quite a bit of a challenge if one wants to use a 3D engine like Panda3D, one could go mad trying to do that... so I've gone mad before the start just to save myself some time.
The idea I had is to use 3D graphics, just like I would do normally and then use a filter to make it look like in the olden days. Here's a mock-up on how it should work (in GIMP for now, but the shader shouldn't be that difficult to make- even for me):
As far as gameplay goes I decided to do a caveman beat'em-up. I don't know where the idea came from, but when I think of old games I think of titles like Cadillacs and Dinosaurs(not 8-bit but well...) and Prehistorik... the Iron Maiden track 'Quest for Fire' could also be blamed.
The plan for today is:
- Write and test a retro shader
- Make a character with MakeHuman
- Write a loader-setup thing
- Find a retro/pixel font
- Find some music
- Find or make some textures (grass, rock, tree, etc)
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