May 2012 challenge: “Mad Science”
NoKurwa team giving no Kurwas, swimming in the ocean! - can he swing from a web?
Posted by swistakm on 2012/05/07 16:13
We are serious about introducing spider pig character to our game...
Dbay - I realized...
Posted by Dbaiawy on 2012/05/07 15:49
Finished drafting the class design.
I may upload it when the pyweek server is fixed.
The coding work will become a bit more harder than I thought, as far as I can see.
I might fail, but let's go forward, because this is a 'Challenge'.
A lot of GUI parts are required, and I have no time to build it from scratch.
Thus I picked out Albow for a GUI library.
This humble library will fit my rush coding.
I'll try to check how I can implement it into my source code.
Mad Journey of Prof Puddle - heh test
Posted by maral on 2012/05/07 13:27
Just checking if it is working, since there are many errors in the world nowadays...
Defend Mechanicsburg! - Made a start
Posted by gcewing on 2012/05/07 13:01
Started by drawing some sprites. Was going to upload a picture, but file uploading seems to be broken at the moment.
Deathrays with friends - Day 2 - Slow progress
Posted by Hugoagogo on 2012/05/07 12:50
Progress has been much slower than anticipated as I battle my way though getting used to wx. To tired to document much here besides that I have got the basics of the drawing and a few events set up and hope to have something that is at least slightly playable in the next few days.
Anyway here is a screenshot of how things look a the moment with placeholder images and a distinct lack of game.
Anyway here is a screenshot of how things look a the moment with placeholder images and a distinct lack of game.
The Cure - Day 2: Everything's coming up Millhouse!
Posted by ChipX86 on 2012/05/07 11:32
The Cure is coming along nicely. Today's achievements include collision detection, a projectile weapon, improved AI for the infected, much improvements in the level editor (including undo, redo, and multiple spritesheets), and much of level 1.
I also finalized (I believe) the plot and gameplay mechanics.
This is largely going to be more about story telling than a super innovative game. Let's just get that out of the way. I think it'll be enjoyable, though. And just 3 levels, so no excuse not to finish.
I have screenshots up at http://imgur.com/a/WOEjJ. Right now, it seems more stable than PyWeek's screenshot uploading.
I also finalized (I believe) the plot and gameplay mechanics.
This is largely going to be more about story telling than a super innovative game. Let's just get that out of the way. I think it'll be enjoyable, though. And just 3 levels, so no excuse not to finish.
I have screenshots up at http://imgur.com/a/WOEjJ. Right now, it seems more stable than PyWeek's screenshot uploading.
The Cicada Of Antarctica - Hero engaged
Posted by ilseppia on 2012/05/07 11:17
Here is our hero:
Dr Korovic's Flying Atomic Squid - Mockups
Posted by mauve on 2012/05/07 09:30
I had to go to a wedding in the afternoon of day 1, so I only managed to get as far as mockups. But I thought I'd share them with you anyway, to whet your appetite.
Heads and Tales - Yesterday, I drew a snake!
Posted by ahdok on 2012/05/07 08:57
Grey Goo - Bad start
Posted by Mat on 2012/05/07 08:36
I've been ill the last couple of days so haven't got anything done. Also my original idea was badly thought out so I think I'm going to start again and try and do something smaller at the end of the week :(