May 2012 challenge: “Mad Science”
Dr. Chemical's Lab - Dr. Chemical's Lab - Day 1-2
Posted by superjoe on 2012/05/07 08:23
Day 1:
- Watched Venture Bros. Season 1 while making out
- planned out some sweet stuff on paper
- started out with pygame + hand-rolled physics
- made some programmer art:
- pygame is dumb and slow. switched to pyglet
- hand-rolled physics too time consuming. switched to pymunk
- Sneak Preview on YouTube
Day 3:
- Try to convince my room mate to make art for me
- Full time job
- Ability to swing around on a rope like spider man
- Ability to re-arrange atoms with your gun thing
Ecliss Entertainment - Ethical Differences - Day 2
Posted by DOZO on 2012/05/07 07:12
So this morning I had the revelation that not only is it unnecessary to consider aesthetics at this stage, my game won't even fundamentally require a GUI. I can implement all the logic and playtest the game just using a text display. Prototyping couldn't get any easier.
I promptly wasted the rest of the day on other things, few of them productive. Hey, it's the weekend.
In the evening I buckled down and got some basics in place, though - creating an object hierarchy for fields, slots and parts, as well as reading the part data out of a CSV file and allowing machines to be built from them. None of the actual game is there yet, but this gets some of the dull coding over with. Tomorrow I will have to get more done, but after Ludum Dare, I'm not really feeling the time pressure.
Since I'll try to post a screenshot daily, behold this unimpressive one:
I promptly wasted the rest of the day on other things, few of them productive. Hey, it's the weekend.
In the evening I buckled down and got some basics in place, though - creating an object hierarchy for fields, slots and parts, as well as reading the part data out of a CSV file and allowing machines to be built from them. None of the actual game is there yet, but this gets some of the dull coding over with. Tomorrow I will have to get more done, but after Ludum Dare, I'm not really feeling the time pressure.
Since I'll try to post a screenshot daily, behold this unimpressive one:
Udacious - Udacitris Day 1
Posted by illy0311 on 2012/05/07 06:49
I am new to programming. This is my first pyweek entry and my first time writing a game.
Code
You can download and track my progress here: https://github.com/illy0311/Udacitris
(I am learning to use GitHub, IRC, BitBucket and the Python shell among others.)
Summary
The game is called Udacitris, which is made of the words Udacious + Tetris, paying respect to Udacity where I learned the very basics of Python.
The game is a Tetris clone where I plan to place a picture of a Scientist on each block of Tetris.
I am using pygame and the source code for Tetris from Invent with Python: http://inventwithpython.com/pygame/chapters/
My current agenda:
Block formation
- add image of (Mad) Scientist
Level up
- add badge which is the image of a (Mad) Scientist
Overall goal
- my goal in participating in pyweek is to learn python better
- gain familiarity with development tools, community, and best practices
- learn something about gaming
- play a lot of Tetris
Code
You can download and track my progress here: https://github.com/illy0311/Udacitris
(I am learning to use GitHub, IRC, BitBucket and the Python shell among others.)
Summary
The game is called Udacitris, which is made of the words Udacious + Tetris, paying respect to Udacity where I learned the very basics of Python.
The game is a Tetris clone where I plan to place a picture of a Scientist on each block of Tetris.
I am using pygame and the source code for Tetris from Invent with Python: http://inventwithpython.com/pygame/chapters/
My current agenda:
Block formation
- add image of (Mad) Scientist
Level up
- add badge which is the image of a (Mad) Scientist
Overall goal
- my goal in participating in pyweek is to learn python better
- gain familiarity with development tools, community, and best practices
- learn something about gaming
- play a lot of Tetris
Bottle of Awesomeness - Going well - day 2
Posted by Cody on 2012/05/07 06:44
So far so good.
Got some good art and code.
Soon I will take over the world! mwa ha ha ha.
Got some good art and code.
Soon I will take over the world! mwa ha ha ha.
Zombie Science! - Day 2 Progress
Posted by Keon on 2012/05/07 05:07
Well, at the end of day 2 for me, I have a player and a ball in 2.5d, and the player can catch the ball. Tomorrow I will get baskets, more players, passing and shooting done. I hope.
Udacious - Start
Posted by illy0311 on 2012/05/07 03:59
Today's goals:
- import a working python Tetris code that runs
Tomorrow's goals:
- add faces to each building block (static)
- import a working python Tetris code that runs
Tomorrow's goals:
- add faces to each building block (static)
Mechanism - Mechanism - Day 1
Posted by mespringfield on 2012/05/07 03:37
I'm working on a game called Mechanism. The player is cast in the role of a technician employed by FringeTech Laboratories. A new Telepresence Cybernetic Mechanism is about to be put through its paces in FringeTech's elaborate testing environment, but what starts as another routine day of guiding the TCM through a series of challenges begins to go horribly wrong...
After a day of coding, I have enough of the level editor working to create a simple test level.
After a day of coding, I have enough of the level editor working to create a simple test level.
Entity Lord - Day 2
Posted by exsolacyst on 2012/05/07 03:18
Finally had time to think about and decide on a project idea. Started programming the base classes and planning the rest of the project.
Studio 158 - Day 2
Posted by Abraham on 2012/05/07 03:16
Second conference today. Talked about the game more in depth and got a little code/art going. Once again fapping was a large conversation topic.
NoKurwa team giving no Kurwas, swimming in the ocean! - First concept arts
Posted by swistakm on 2012/05/07 00:31
Our dev meeting turned into crazy art party! We made some concept arts. Here they are...
the only thing we are sure now:
face it!
really recurring character:
promised candies:
just because dual wield is not enough:
the only thing we are sure now:
face it!
really recurring character:
promised candies:
just because dual wield is not enough: