April 2011 challenge: “Nine Times”
Nonagon - SMALL PACKAGING ERROR
Posted by davexunit on 2011/04/12 01:03
For any non-Windows users that want to download the source package that was posted above... DON'T. There is a small file-naming error that crashes the program. I just got caught it now -__-
DOWNLOAD THIS SOURCE PACKAGE INSTEAD: http://dl.dropbox.com/u/642910/nonagon-source.tar.gz
OR grab the source straight from github
OR go into the media/images directory and rename fire.png to particle.png
DOWNLOAD THIS SOURCE PACKAGE INSTEAD: http://dl.dropbox.com/u/642910/nonagon-source.tar.gz
OR grab the source straight from github
OR go into the media/images directory and rename fire.png to particle.png
Loopback - Loopback - Bug Fix
Posted by Chard on 2011/04/12 00:30
There was a minor bug in the in game menu interactions that allowed you to get to wave 10/9. Clearly this is beyond the scope of the theme and I have fixed it. I also added some functionality to dump replays to a file and load them again later which might have some debugging potential. That is the extent the changes I have made. Judging should naturally be based on version 1.0 which we submitted earlier, 10/9 bug included. :-)
The latest version is available from http://www.supereffective.org/pages/Loopback.
The latest version is available from http://www.supereffective.org/pages/Loopback.
Art Attack - Art Attack - Patch for crash on connection
Posted by mauve on 2011/04/11 22:31
A couple of people have reported crashes on connecting to a game.
File "artattack/game.py", line 213, in handle_tool_move
world.players[playerid].set_tool_position(pos)
AttributeError: 'NoneType' object has no attribute 'players'
This is caused by moving the cursor on the host before the client has fully initialised the session, and should be fixed by this patch:
diff -r 9609fce284e1 artattack/game.py
--- a/artattack/game.py Sun Apr 10 22:40:22 2011 +0100
+++ b/artattack/game.py Mon Apr 11 23:22:20 2011 +0100
@@ -259,8 +259,9 @@
pc.attack()
def on_key(self, event):
- for k in self.keycontrollers:
- k.on_key_down(event)
+ if self.started:
+ for k in self.keycontrollers:
+ k.on_key_down(event)
Exceptions reported as coming from "Thread-2" can be ignored, as can messages about unhandled opcodes.
File "artattack/game.py", line 213, in handle_tool_move
world.players[playerid].set_tool_position(pos)
AttributeError: 'NoneType' object has no attribute 'players'
This is caused by moving the cursor on the host before the client has fully initialised the session, and should be fixed by this patch:
diff -r 9609fce284e1 artattack/game.py
--- a/artattack/game.py Sun Apr 10 22:40:22 2011 +0100
+++ b/artattack/game.py Mon Apr 11 23:22:20 2011 +0100
@@ -259,8 +259,9 @@
pc.attack()
def on_key(self, event):
- for k in self.keycontrollers:
- k.on_key_down(event)
+ if self.started:
+ for k in self.keycontrollers:
+ k.on_key_down(event)
Exceptions reported as coming from "Thread-2" can be ignored, as can messages about unhandled opcodes.
Loopback - Loopback - High Scores
Posted by Chard on 2011/04/11 18:59
Post your scores here or PM me on IRC (I'm called Membury) and I'll update this list. Remember that you score points whenever your current ship kills an enemy, even if you've already scored points for killing the same enemy in a previous wave.
Easy
007630 - adam
Medium
012470 - adam
010870 - Chard
Hard
015715 - adam
Very Hard
022760 - ahdok
021705 - adam
021130 - superjoe
Extreme
030455 - ahdok
024055 - superjoe
Impossible
no scores yet
Easy
007630 - adam
Medium
012470 - adam
010870 - Chard
Hard
015715 - adam
Very Hard
022760 - ahdok
021705 - adam
021130 - superjoe
Extreme
030455 - ahdok
024055 - superjoe
Impossible
no scores yet
Lemming - Speedrun of Lemming on Youtube
Posted by superjoe on 2011/04/11 13:06
Bunker - Game over man
Posted by telecoda on 2011/04/11 07:35
Sadly I never made the final cut. I uploaded the code as is.
However I am happy to say I am still coding the game. I carried on this morning. Not for the competition but I'd still like to complete the game in the way I had it in my head.
Working on early AI routines for the enemies this morning.
However I am happy to say I am still coding the game. I carried on this morning. Not for the competition but I'd still like to complete the game in the way I had it in my head.
Working on early AI routines for the enemies this morning.
Belle of Nine Fables - Worst laid plans
Posted by mariofrog on 2011/04/11 05:24
Well, my game didn't exactly turn out as I'd hoped; it's more of a tech demo than a game.
I learned a few things though:
* try out the libraries before pyweek starts.
* have some game ideas worked out in advance.
* keep the game small, or form a team!
* start on Sunday, not Wednesday.
Next time I'll try to put some of these points into practice.
Super Salaryman - Another little thing
Posted by Smitty333 on 2011/04/11 03:44
I encourage anyone who plays my game to do three things
1 - Read the readme - It has all of the attack combinations and will help you
2 - Try out the attack combinations before moving forward
3 - Play the game quite a few times. The game gets much more fun once you master the control system
Also my high score is 350 000, so you can have a number to beat ;-)
Thanks
(Smitty333)
1 - Read the readme - It has all of the attack combinations and will help you
2 - Try out the attack combinations before moving forward
3 - Play the game quite a few times. The game gets much more fun once you master the control system
Also my high score is 350 000, so you can have a number to beat ;-)
Thanks
(Smitty333)
The Mysterious Tower - Combat didn't work and I accidentally broke the ending at the last minute
Posted by logicow on 2011/04/11 00:33
Ugh, it was going so well, but I accidentally broke the ending trying to implement something that we didn't keep :S
We could've used another day or two.
We could've used another day or two.
City Nine News - Release information
Posted by akira44 on 2011/04/10 23:06
Ok, that's it, I'm done, I've finally uploaded what I consider to be the final version of my game. In this minor release,
Now that I'm done with my game, it's time to start judging everyone else's entries - on the other hand, I'm not really excited about everyone else judging my entry...
Good luck to everyone!
- I've included some extra License info, including the credits to the game whose idea I "borrowed" for this entry. BTW, if you know a guy called "Alan Snow", tell him I said hi!
- Changed the file format, from tar.gz to zip, since I had some troubles opening it under Windows - considering I've finally given up in bundling an .exe file, that's the least I could do :)
- Nothing else - While there are many things that could be improved, that would be cheating :) - If time helps, I'll try to release an "expansion pack" with those improvements, but that should be after everyone has judged the game as it is.
Now that I'm done with my game, it's time to start judging everyone else's entries - on the other hand, I'm not really excited about everyone else judging my entry...
Good luck to everyone!