April 2011 challenge: “Nine Times”

Nonagon - SMALL PACKAGING ERROR

Posted by davexunit on 2011/04/12 01:03

For any non-Windows users that want to download the source package that was posted above... DON'T. There is a small file-naming error that crashes the program. I just got caught it now -__-
DOWNLOAD THIS SOURCE PACKAGE INSTEAD: http://dl.dropbox.com/u/642910/nonagon-source.tar.gz
OR grab the source straight from github
OR go into the media/images directory and rename fire.png to particle.png

Add a comment

Loopback - Loopback - Bug Fix

Posted by Chard on 2011/04/12 00:30

There was a minor bug in the in game menu interactions that allowed you to get to wave 10/9. Clearly this is beyond the scope of the theme and I have fixed it. I also added some functionality to dump replays to a file and load them again later which might have some debugging potential. That is the extent the changes I have made. Judging should naturally be based on version 1.0 which we submitted earlier, 10/9 bug included. :-)

The latest version is available from http://www.supereffective.org/pages/Loopback.

Add a comment

Art Attack - Art Attack - Patch for crash on connection

Posted by mauve on 2011/04/11 22:31

A couple of people have reported crashes on connecting to a game.


File "artattack/game.py", line 213, in handle_tool_move
    world.players[playerid].set_tool_position(pos)
AttributeError: 'NoneType' object has no attribute 'players'
This is caused by moving the cursor on the host before the client has fully initialised the session, and should be fixed by this patch:
 

diff -r 9609fce284e1 artattack/game.py
--- a/artattack/game.py    Sun Apr 10 22:40:22 2011 +0100
+++ b/artattack/game.py    Mon Apr 11 23:22:20 2011 +0100
@@ -259,8 +259,9 @@
         pc.attack()
 
     def on_key(self, event):
-        for k in self.keycontrollers:
-            k.on_key_down(event)
+        if self.started:
+            for k in self.keycontrollers:
+                k.on_key_down(event)

Exceptions reported as coming from "Thread-2" can be ignored, as can messages about unhandled opcodes.

Add a comment

Loopback - Loopback - High Scores

Posted by Chard on 2011/04/11 18:59

Post your scores here or PM me on IRC (I'm called Membury) and I'll update this list. Remember that you score points whenever your current ship kills an enemy, even if you've already scored points for killing the same enemy in a previous wave.

Easy
007630 - adam

Medium
012470 - adam
010870 - Chard


Hard
015715 - adam

Very Hard
022760 - ahdok
021705 - adam
021130 - superjoe


Extreme
030455 - ahdok
024055 - superjoe


Impossible
no scores yet

4 comments

Lemming - Speedrun of Lemming on Youtube

Posted by superjoe on 2011/04/11 13:06

Add a comment

Bunker - Game over man

Posted by telecoda on 2011/04/11 07:35

Sadly I never made the final cut.  I uploaded the code as is.

However I am happy to say I am still coding the game. I carried on this morning.  Not for the competition but I'd still like to complete the game in the way I had it in my head.

Working on early AI routines for the enemies this morning.

1 comment

Belle of Nine Fables - Worst laid plans

Posted by mariofrog on 2011/04/11 05:24



Well, my game didn't exactly turn out as I'd hoped; it's more of a tech demo than a game.

I learned a few things though:
* try out the libraries before pyweek starts.
* have some game ideas worked out in advance.
* keep the game small, or form a team!
* start on Sunday, not Wednesday.

Next time I'll try to put some of these points into practice.

Add a comment

Super Salaryman - Another little thing

Posted by Smitty333 on 2011/04/11 03:44

I encourage anyone who plays my game to do three things 
 1 - Read the readme - It has all of the attack combinations and will help you
 2 - Try out the attack combinations before moving forward
 3 - Play the game quite a few times. The game gets much more fun once you master the control system

Also my high score is 350 000, so you can have a number to beat ;-)   
Thanks
(Smitty333)

Add a comment

The Mysterious Tower - Combat didn't work and I accidentally broke the ending at the last minute

Posted by logicow on 2011/04/11 00:33

Ugh, it was going so well, but I accidentally broke the ending trying to implement something that we didn't keep :S

We could've used another day or two.

9 comments

City Nine News - Release information

Posted by akira44 on 2011/04/10 23:06

Ok, that's it, I'm done, I've finally uploaded what I consider to be the final version of my game. In this minor release,
  • I've included some extra License info, including the credits to the game whose idea I "borrowed" for this entry. BTW, if you know a guy called "Alan Snow", tell him I said hi!
  • Changed the file format, from tar.gz to zip, since I had some troubles opening it under Windows - considering I've finally given up in bundling an .exe file, that's the least I could do :)
  • Nothing else - While there are many things that could be improved, that would be cheating :) - If time helps, I'll try to release an "expansion pack" with those improvements, but that should be after everyone has judged the game as it is.
On a related note, I swear, every time I make a new upload I'm afraid to death it won't work, or the file will corrupt somehow, or anything. In fact, I think I won't erase my second-to-last file, you know, just in case.

Now that I'm done with my game, it's time to start judging everyone else's entries - on the other hand, I'm not really excited about everyone else judging my entry...

Good luck to everyone!

3 comments