It's... THE Nonagon!!

Nonagon

Team Members: David Thompson, Steven Karrmann, Nathan Yelle --- Nonagon a shmup style game with a math puzzle twist. --- Our github repository: http://github.com/davexunit/PyweekWSU

Awards

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Scores

Ratings (show detail)

Overall: 3.2
Fun: 2.7
Production: 3.4
Innovation: 3.4

8% respondents marked the game as not working.
Respondents: 21

Files

File Size Uploader Date
nonagon-windows.zipfinal
Nonagon Windows
16.3 MB davexunit 2011/04/10 16:08
nonagon.tar.gzfinal
Nonagon Source
6.7 MB davexunit 2011/04/10 15:47
Screenshot-nonagon-boss.png
It's... THE Nonagon!!
289.8 KB davexunit 2011/04/09 13:20
Screenshot-nonagon4.png
Take that, Pentagon!
61.8 KB davexunit 2011/04/09 00:03
Screenshot-nonagon2.png
The beginnings of a playable game
28.7 KB davexunit 2011/04/07 14:51
Screenshot-nonagon.png
Main Menu
101.3 KB davexunit 2011/04/06 01:39

Diary Entries

Thanks for playing!

Thanks to everyone that tried Nonagon!
A lot of you left VERY good feedback.
There were some problems that we already knew about (repetition, learning curve, etc.) but we got plenty of new input that we will keep in mind if this project is continued.
Once again, THANKS FOR THE FEEDBACK! :D
...And to the few of you that just gave us a terrible rating with some nasty remarks and no constructive criticism: You are cancer.

17 comments

SMALL PACKAGING ERROR

For any non-Windows users that want to download the source package that was posted above... DON'T. There is a small file-naming error that crashes the program. I just got caught it now -__-
DOWNLOAD THIS SOURCE PACKAGE INSTEAD: http://dl.dropbox.com/u/642910/nonagon-source.tar.gz
OR grab the source straight from github
OR go into the media/images directory and rename fire.png to particle.png

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Done!

The final submission source has been uploaded. A Windows executable package is coming shortly.
I think the game turned out very well. I have fun playing it and it is quite challenging. I wish we were able to implement a high scores table to track things like highest score, most chains, fastest completion time, etc. but we just did not have the time.
TeamWSU hopes that you enjoy the game!

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Crunch time!

Time is running out! The level framework is in place. Now it is just a matter of coding the actual level layouts and the game is pretty much done aside from some minor tweaking. Hopefully we can get it done in time!

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Almost playable!

The player and enemy classes are functional. The player can shoot all 5 types of bullets at the enemy. Work on level and enemy wave designs is underway along with enemies being able to shoot bullets.

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Nonagon lives!

The game concept has been worked out. The skeleton code is in place. We have a logo. Now it's time to start seriously coding and creating the art for the game.

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