Impossible difficulty!

Loopback

Loopback: The core is under attack! You must defend the core from a host of invading enemies. Ultimately, the number of enemies arriving during the forty-five seconds of the game is far too many to take on; fortunately, you can travel back through time to rejoin yourself in fighting off the attackers, eventually weathering the assault a total of nine times. It features retro graphics incorporating several of your favourite geometric shapes and the ability to fight alongside eight past copies of yourself amidst a hundred-strong horde of exploding invaders.

Awards


Highest percentage of screen covered by enemies
Presented by Hugoagogo

retro, always!
Presented by nitrofurano

Most awesome use of time travel in a shooter.
Presented by davec

Made me stay up WAY TOO LATE trying to beat Extreme
Presented by superjoe

Give this entry an award

Scores

Ratings (show detail)

Overall: 3.9
Fun: 3.8
Production: 3.9
Innovation: 4.0

0% of respondents wished to disqualify the entry.
Respondents: 24

Files

File Size Uploader Date
impossible.png
Impossible difficulty!
16.7 KB ahdok 2011/04/10 00:16
loopback-1.0-osx.dmgfinal
Loopback 1.0 OSX distribution
18.6 MB Chard 2011/04/10 00:13
Loopback.png
Gameplay screenshot
92.0 KB adam 2011/04/10 00:12
loopback-1.0-source.tar.gzfinal
Loopback 1.0 source distribution
10.2 MB Chard 2011/04/10 00:09
box.png
First artwork!
2.7 KB Chard 2011/04/09 11:41

Diary Entries

Loopback - Bug Fix

There was a minor bug in the in game menu interactions that allowed you to get to wave 10/9. Clearly this is beyond the scope of the theme and I have fixed it. I also added some functionality to dump replays to a file and load them again later which might have some debugging potential. That is the extent the changes I have made. Judging should naturally be based on version 1.0 which we submitted earlier, 10/9 bug included. :-)

The latest version is available from http://www.supereffective.org/pages/Loopback.

Add a comment

Loopback - High Scores

Post your scores here or PM me on IRC (I'm called Membury) and I'll update this list. Remember that you score points whenever your current ship kills an enemy, even if you've already scored points for killing the same enemy in a previous wave.

Easy
007630 - adam

Medium
012470 - adam
010870 - Chard


Hard
015715 - adam

Very Hard
022760 - ahdok
021705 - adam
021130 - superjoe


Extreme
030455 - ahdok
024055 - superjoe


Impossible
no scores yet

4 comments

Loopback - nine times as awesome as a game without loopback ...

So we're done! Unlike previous PyWeeks in which we've been able to devote literally several hundred person-hours to making ridiculously ambitious games, sixteen hours ago all we had was a rough gameplay skeleton and some moving squares. Anyway, we pitched in with gusto; here's the result.

LOOPBACK is an arena shooter in which you must defend the core from a host of invading enemies. Ultimately, the number of enemies arriving during the forty-five seconds of the game is far too many to take on; fortunately, you can travel back through time to rejoin yourself in fighting off the attackers, eventually weathering the assault a total of nine times. It features retro graphics incorporating several of your favourite geometric shapes and the ability to fight alongside eight past copies of yourself amidst a hundred-strong horde of exploding invaders.

2 comments

A Grand Milestone

Today, with 13 hours to go, we finally got our first sprite into the game. Its been an arduous battle but this glorious piece of artwork will truly make our game shine! I shall show you it here:



Look at that! Isn't it magnificent?

...

In retrospect its just a white square...

Okay, time to add colours!

1 comment

considering the options (plus shameless pimping of an old game)

So it looks like our team is down on even more coding capacity than last time, which was already a drop from previous PyWeeks. In the process of reminding myself what's possible in a fairly minimal amount of time, though, I set myself a new high score of 40,103,490 on Caterpillar Fever Dream!!:

http://www.supereffective.org/post/2009/03/01/CATERPILLAR-FEVER-DREAM%21%21

1 comment