August 2010 challenge: “Caught”

Hazard - Plans and Speculation

Posted by Akake on 2010/08/17 23:32

I have a few underlying ideas. I will be doing a game about robots. This is for certain. I will most likely be making a shooter, and if I don't I'll make a roguelike. I will also use procedural levels if I can.


Choice #1 - Caught

You have been caught in a small subspace and must fight your way out. You, a military combot, armed only with your plasma cannon and missile launchers, must find the key to each door and find your way to safety!


Choice #2 - Wings

The Renault system's newest military fighter ship, the RF-43 Honeybee, has been sent on its cardinal mission: Rid the areas around the planet Kerrin of the space bandits that populate the many asteroid fields nearby.


Choice #3 - Primed

A small combot has only minutes to clear an area of baddies. Armed with only a limited battery which is depleted with his every move and action, our hero must move fast and act smart to stay alive.


Choice #4 - Pop-Up

You are a maintenance android whose space station has been attacked! You must arm and disarm turrets around the station to keep off the baddies. You can only have a limited number of turrets running at any time, though, and turrets that are destroyed will take time to repair. Make sure you don't get killed as well!


Choice #5 - Election

You choose your fighting robot. You choose the type and size of level. You choose the types of baddies. You choose the boss. There is no plot, as the game's all elective.

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Birgus Latro - Getting a head start on some music!

Posted by skaro on 2010/08/16 03:34

I never leave time to make any fun sound effects/bgm, much less even finish the compo the last few times. Time to dust off my copy of Renoise and some samples!

I'm going to try to get one song done per day up to the compo start!

So far today, I've polished off a mellow theme that I think might be nice for an overhead map scene, or maybe flying. (Go theme wings!)

overland.mp3
 

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Hazard - Chibi Breed - A space marine in a space station

Posted by Akake on 2010/08/15 01:12

I've made some progress on Chibi Breed. I've tweaked my space marine's run cycle just the way I want it, first off.

I've also got a test level with portal culling (Which was tricky) that is generated from a list of cells with data about position as well as which directions they are open in and which they have doors in.

I've got collisions going, as well.

I'm getting the hang of Panda3D, and learning it as I go. I think I'll be ready to use it in the compo. ^o^

Here's a screenie:

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Caught - A Tale of Thieves and Snow - What's important...

Posted by adrwen on 2010/08/12 09:09

Yesterday I sat down to think about what's important in life. The result unfortunately is that I have realized that I cannot enter this Pyweek, or any successive Pyweeks or Pyggys...

Without a mascot that is! So I quickly made one using an ancient metallic tool known only by name from what is believed to be an ancient Roman script on the package as "paperfasteners" they seem to be made out of brass, and the package claims, with BIG letters that it is "Made in Sweden". It also informs me that they are of "TOP QUALITY", which is very reassuring.

So, I took a picture of my new mascot posing in front of the back of a page of sheet music (haha in front of the back of, that's funny). Forget all I said in the previous paragraph, he is not man-made; he comes from outer space, which is proven by the alien script, known to no man, which is featured on his picture (actually it's Melin's stenography, but I seriously doubt any of you know both Melin's stenography and Swedish so it will have to do). One last detail, his name is "Pappman", which literally translates to "Cardboard man".

I can't upload his picture now though, since we aren't allowed to upload screenshots yet (I have a certain lack of other places to upload to).

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Game Title - testAbc123

Posted by wito on 2010/08/11 08:17

testAbc123

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Secret Agent Dude Escapes - Got Git?

Posted by donal.h on 2010/08/10 14:18

Web Browser: https://fuzzyfroggy.assembla.com/code/fuzzyfroggy/git/nodes
 
Public clone URL: git://git.assembla.com/fuzzyfroggy.git

I've started to use hg with hg-git, but that is in Linux. For PyWeek I'm going to be doing my dev in Windows 7, so hopefully I can get hg-git and tortoisehg to play nicely. I guess that is my task for tonight.

It felt comforting to install a game-oriented Python development environment onto a machine.

I can't wait to try another pyweek. It has been too long since I've successfully completed a game and working in Python targeting the desktop is going to be a nice refreshing break from PHP and the web.

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Hazard - The Road to PyWeek - Chibi Breed: A SourceForge Oops and my First Animated Model

Posted by Akake on 2010/08/09 23:33

I'm about ready to call it a day on my game, so I thought I'd post about a few things.

First, when I applied for the SourceForge project name change, I hadn't read the notice at the bottom of the page that said that name changes were offline at the moment. Because of that, there's no wait for a name change that would stop me from working. >_>

Because of that, I finished skinning the model and then made a walk cycle for it. I'm actually pretty happy with how the animation turned out.

I've found out, though, that exporting animations for a Panda3D mesh from Blender is kind of funky. The exporter doesn't like handling multiple animations from a Blender model the way that Blender stores them, so I had to learn a couple of new things. Glad I'm doing this now and not during the compo! ^_^;

I might still be doing more work today, but for now I've got a model of a space marine with my first character animation. Very happy at the moment. ^o^

Tomorrow, I hope to have some kind of agent in some kind of game world. I may also have terrain tomorrow, if all goes well.

This has been fun so far. Hopes are high that it will stay that way. ^_^

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Hazard - The Road to PyWeek - Practice with Panda3D

Posted by Akake on 2010/08/09 18:50

I've finally decided that I am going to work with Panda3D this time around.

To practice, I've decided to resurrect an old idea of mine: An Alien Breed clone.

Thus far, I've got a model of a space marine with an armature and a bit of skinning. (For those not familiar, skinning is the process of assigning each part of a model to a bone in the armature) (For anyone who knows better than me: I'm very new to 3D, so if I'm wrong, please correct me)

So far, though, it's looking like it might be more fun to have the camera follow the player from behind than to have a top-down view, so I think that's what I'll do. This project has gone through several language/library changes, but I think I can stick with Panda3D.

I've got it up on SourceForge, as well. I'd post a link, but because the name change hasn't taken place yet, a link right now would break some time in the next couple of days. (Not to mention that all I have is the model of the space marine and a window that doesn't do anything) I'll post a link once I've got something working. ("Working" meaning that I have a player character, some kind of level, and some kind of

Because I'm using Rect-based collisions, no ODE woes await me. (Rect-based collisions are more plausible for a character on foot, whereas I'd want some kind of physics for a vehicle)

I'm using a cartoony art style with a less-than-serious theme and a look and feel that is less-than-realistic. (For example, my space marine model as about 3 heads tall, which means that her body is only about twice as tall as her head)

I haven't decided what the baddies will look like beside the fact that they will be aliens. I've not yet decided any weapons other than a rifle and a pistol. I'm noting it because I have a habit of designing a whole game and then not making anything. (Mind you, I may sketch out some ideas for things, but I'm trying not to set things in stone right now)

I'm really going to try to make this one happen. I'm not giving myself a strict deadline just yet, either. I just want to get this done.

        --- Akake

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Shackled Stones - Music experimentation

Posted by ikanreed on 2010/08/06 15:25

I'm not much of a musician, but I'm trying to reflect on some musical themes for this competition.  A lot of it will depend on the game themes when voting comes around.  Finding inspiration is not easy, and I have no idea how professional composers do it.  Hopefully when pyweek starts I won't find myself so lost for ideas.

We've also got some ideas working for Sound Effects and some decent equipment to record it.  Last pyweek we had no SFX and it hurt our game.  This time one of our goals is to have SFX for all major actions.   If anyone knows of something good to sample for cartoony lightning or hissing steam, those are major missing areas for us.

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Sugar Factory - 6/8/2010

Posted by Snack on 2010/08/06 13:58

We are going to win this competition!!!!!!!!!!

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