Plans and Speculation

I have a few underlying ideas. I will be doing a game about robots. This is for certain. I will most likely be making a shooter, and if I don't I'll make a roguelike. I will also use procedural levels if I can.


Choice #1 - Caught

You have been caught in a small subspace and must fight your way out. You, a military combot, armed only with your plasma cannon and missile launchers, must find the key to each door and find your way to safety!


Choice #2 - Wings

The Renault system's newest military fighter ship, the RF-43 Honeybee, has been sent on its cardinal mission: Rid the areas around the planet Kerrin of the space bandits that populate the many asteroid fields nearby.


Choice #3 - Primed

A small combot has only minutes to clear an area of baddies. Armed with only a limited battery which is depleted with his every move and action, our hero must move fast and act smart to stay alive.


Choice #4 - Pop-Up

You are a maintenance android whose space station has been attacked! You must arm and disarm turrets around the station to keep off the baddies. You can only have a limited number of turrets running at any time, though, and turrets that are destroyed will take time to repair. Make sure you don't get killed as well!


Choice #5 - Election

You choose your fighting robot. You choose the type and size of level. You choose the types of baddies. You choose the boss. There is no plot, as the game's all elective.