August 2010 challenge: “Caught”
Doctor How Caught in Chaos Pool! - Gameplay
Posted by ozroc on 2010/08/24 13:47
For shooting, you will simply point and click. How hard you kick is inversely proportional to how long the pointing line is (lighter red line means also harder kick). This makes as much difficult to make an accurate kick as much harder you want to kick. Just like in real life ;-)
I have simple but enough realistic punctual particle kinematics in a square billiard. In next stages there will be a stadium, a Sinai and maybe some other fancy shapes as a cardioid, a mushroom or so.
For more information about chaotic billiards, you can take a look at wikipedia.
Catch the Cootie - Irregular game field navigation mesh construction and solving
Posted by richard on 2010/08/24 12:20
The code is quite modular too so it's eminently shareable once things are all done. It's nowhere near optimised - quite brute-force in places at the moment.
So, now I need "pickups", more "shooting", some "baddies", and "levelling up"... and then maybe some improved graphics.
This could be fun... :-)
p.s. yes, the quotes are intentional ;-)
Davide Rules - Let's start
Posted by ilseppia on 2010/08/24 07:39
Hope I'll be able to upload something this evening.
Stay tuned.
Pitfairy Hunter - End of day 2
Posted by benoxoft on 2010/08/24 05:46
You feel a sudden urge to run... - Getting up to Speed
Posted by kcfelix on 2010/08/24 04:20
But, here we are, moving forward. And moving forward is the idea of our (untitled) game. To prevent yourself from being caught by some YTBDVPM (yet to be defined vicious pursuing menace) you must run forward as fast as you can and while you're at it you might as well do your very best parkour moves.
So, I met with santagada and we sketched some of the basic moves for the game:
Later I went home, were leticia__n sketched a neat background for our city landscape:
I think that's a very stylish city. If we keep it that way we'll have a unique style and that's totally awesome :)
Well, time to write some code, this game won't get made by itself. See ya!
Mortimer the Lepidopterist - Catch as catch can
Posted by Cosmologicon on 2010/08/24 03:11
New version
Controls:
nab: space
leap: up
twirl: space+up
Catch the Cootie - Here we go...
Posted by richard on 2010/08/24 01:14
I have a game idea, and it doesn't seem to suck when I describe it to people.
In terms of code, I have:
- level being loaded
- player walking around and ... "shooting"
- NPCs walking along pre-defined paths
- "pickups"
- NPCs making up their own paths*
- player "levelling up"
This is a new one for me since the map in this game is not regular.
Suspended Sentence - Suspended Sentence
Posted by hodgestar on 2010/08/23 23:10
However, the evening saw good progress. Much of the initial scene is now in place and working:
- Items can be picked up.
- Items can be used on interaction areas.
- Interaction areas can display descriptions.
- The results of interactions can generate messages.
- Fancy cursors were added.
- Cryo chamber artwork coloured in.
- First screenshot uploaded.
Ball must be caught - What it is going to be
Posted by petraszd on 2010/08/23 22:51
Caught a cold.... - First steps
Posted by Bida70 on 2010/08/23 21:57
Seems like I wont be having a huge amount of time on my hands. The game idea I've got right now is quite random. Basically you're a polar bear cub and the goal of the game is avoiding acme-like traps.
I've got the walk-cycle animated and the basic game logic working so in theory the only thing left is creating all the traps.... ;P