Davide Rules

'ngu. (Davide's preferred "word")

Enjoy playing my "Davide Rules".

Looks like a playground game, where all the guys except you are eye patched.
So you have to say commands making them catch themselves.


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Ratings (show detail)

Overall: 3.1
Fun: 2.6
Production: 2.9
Innovation: 3.9

Respondents: 21


File Uploader Date
Davide Rules v1.1
ilseppia 2010/08/29 09:52
ilseppia 2010/08/28 21:54
ilseppia 2010/08/28 19:48
first draft screenshot
ilseppia 2010/08/26 22:34

Diary Entries

Let's start

I'm starting now to work on my game... yesterday I returned home from my holidays so I had only time to think what to do and write down some notes.
Hope I'll be able to upload something this evening.
Stay tuned.

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Half of work is done

Ok, logic is pretty done and tested.
But at this very moment the game looks just like lot of Rects going around... so now is time to think about some graphics, menus and eventually sounds...
As anticipation, if anyone is really reading this, my very simple game is a mix between two playground games: "Tag" and "Blind man's bluff" with some variations... don't know how to explain it better.
I'll post a screenshot later.

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Close to the end (of the game)

Considering this pyweek experience, I am very proud of my work, did I really make it in just one week? Wow!
The game still have several small problems and still misses sounds, but it works and is playable.
It is my little success, regardless from the result.
Can't wait to read your feedbacks, I'll upload the almost final version very soon.

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I'm done

I just uploaded final version of the game.
I'm not going to add anything else, even if my note is full of additional amazing features.
I'm pretty proud of my work so tomorrow I'll just relax looking around and enjoying other entries.
Today I added music and sound, but then I found sounds very annoying so I left only the background loop noise. Then I spent most of the day in fixing a bug (damn trigonometry!) but finally it works.

Hope you'll have fun in playing my game.
Please leave a feedback. I'm very curious to read them.


Small final update

Uploaded v1.1
  • Fixed a little bug on data path.
  • Added voice's waves visualization: I found hard to understand voice range without any hint. On the other side it was too easy with the "debug" visualization turned on (F12 key). So I made the voice range printed only once the command is already said. I think this is best solution.

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Thank you all!

Wow, I'm really happy after reading your comments. I'l try to work on a post-competition release as soon as I have some free time. I agree with most of you that controls a bit clumsy. But I really don't find a better way to do it. At first I planned to use arrows to move and [QWE-ASD-ZXC] square of keys to say directions... but they were really too many keys so I changed it to mouse control... If you have any suggestion please write it down. Many thanks for all your hints, I'll try to put them in the next release.
And congratulations to all the entires, I had fun in playing your games.

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