March 2010 challenge: “Wibbly-wobbly”

Wibbly-Wobbly the Canine Screwdriver - progress?

Posted by adrwen on 2010/03/31 21:59

As I predicted yesterday, I didn't really make any progress today. I tried the level code out and it turns out that Wibbles doesn't animate himself! Ahh!

In any case, I will have it fixed tomorrow, when I MIGHT have more time to spare.

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The Daft Spaniels - Collision Detection and Levels

Posted by daftspaniel on 2010/03/31 21:36



Main task has been collision detection so the man doesn't walk 'under' the crates yet the game has to detect bumping into them. Some progress made in reorganising code and structuring for levels. Thanks to those guys who took the time to reply to my sprites query on the message board - YOU ROCK!!

Tomorrow I would like to add a title screen, a game over screen and some sort of moving obstacle. The rest of the time will be audio, refinements and progressing levels. 

Progress slowed after the initial burst but this is fair enough due to less time and more complex tasks. Hope your game is going well!

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Quick And Random - Faster than expected

Posted by PrintStar on 2010/03/31 21:20

My game, a simple wobbling puzzle, is progressing way faster than I ever expected.  The best surprise was last night when I finally fixed up some sprite rendering code and was pleased to find the sprites rendering in exactly the right place!  Today I've added some "physics" code (very loose definition of physics) and was again surprised to see that it worked other than needing some extreme tuning. 

Hopefully the game "works" tonight and I can start work on some polish and interfaces.

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The Strange Sine Orbs - Starting in the middle of the challenge

Posted by Tee on 2010/03/31 20:42

Hello everyone, and I'm happy to be in a Pyweek again. :)

I've been away until yesterday morning (didn't even know the theme until then), so I'm only starting now. Also, I think I won't have much time to work on the game in the rest of the week. But, of course, I'll try to create and submit something. :)

Unfortunately, I don't think I'll have much time to follow your posts and progresses as I usually do. I might still be around wasting precious time in IRC, though. :P

As usual, I'm struggling to find a good idea seed, but I think I have something now. Unfortunately, this is an idea that probably won't give me much points for innovation and I'm not sure if the relation to the theme is clear, but it's hopefully fun, solid and not hard to implement. Maybe next time I'll try something more experimental as I normally like to try, but due to lack of time and better ideas, I need to stick to something simple this time if I want to finish.

I'll try to do my best, but I admit I'm not expecting much from myself this time. Well, I suppose you can expect some game at least, bad as it may be. :)

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Unicycle racer - Vectors - we got confused

Posted by bencoder on 2010/03/31 18:54


But drawing these vector lines helped a lot.

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Wobble Tower - Frustrated with Myself - No Real Progress

Posted by Akake on 2010/03/31 18:21

I'm really aggravated with myself. I haven't been able to get anything done for my game. I've completely lost interest.

Why does this keep happening to me?

I may or may not continue. I'm not sure.

I'm really sorry to anyone who was looking forward to my game, but... I can't get myself to work on it. Again.

I need help keeping myself interested in things that I start. If anyone can point me to help, I'd really appreciate it.

For now, I'm just... Sorry.

--Akake

5 comments

Who knows? - ...

Posted by wary on 2010/03/31 17:11

yesterday, we defeated ourselves, so we started new blank game ...

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The Street Performer - Spinning plates

Posted by alex on 2010/03/31 12:44


He's on a unicycle keeping those plates on sticks a-spinning.  Quite hectic. 

Still with the placeholder art, obv.

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Full Fillment - Need help with rabbyt

Posted by Lukino on 2010/03/31 12:00

So I'm using pyglet and rabbyt to handle game graphics. I realized that rabbyt sorts sprite depth on screen in the order I load them: now my problem is, if I want to move some sprites from behind a group of others to over them, is there any way different than re-load them all in a different order? I was looking around in google but cannot seem to find anything about this, can someone help me please?

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Wobleigh Towers - Character movement

Posted by gcewing on 2010/03/31 11:57

Discovered that PyOpenGL 2.x as an enormous memory leak when it comes to vertex arrays. Switched to 3.0.1, seems to be all right now.

Got a character moving around on the jelly and climbing steps. No walking animation yet. Still not much idea about the gameplay, which isn't a good sign half way through the week.

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