Faster than expected

My game, a simple wobbling puzzle, is progressing way faster than I ever expected.  The best surprise was last night when I finally fixed up some sprite rendering code and was pleased to find the sprites rendering in exactly the right place!  Today I've added some "physics" code (very loose definition of physics) and was again surprised to see that it worked other than needing some extreme tuning. 

Hopefully the game "works" tonight and I can start work on some polish and interfaces.