April 2009 challenge: “Get off my lawn”
Kettling - Time to optimise
Posted by lethe on 2009/05/03 00:36
Happy Insect Garden - A Super Effective Production
Posted by Chard on 2009/05/03 00:28
I have to say: I'm really pleased with what we've produced this time. I feel like it's been a very long week but we've got some excellent results. So I present to you the fourth Super Effective PyWeek production, Happy Insect Garden.
Happy Insect Garden is a bizarre style of defender game featuring:
- 19 different types of creature with flavour text as and when you find them
- 117 unlockable achievements for your completionist enjoyment
- 8 different levels, each showcasing different gameplay
- a variety of different creature movement AIs bringing it to life
- beautifully shaded graphics in a mix of rendered and vector styles
- a jaunty folk/traditional music theme to keep you entertained
- the most satisfyingly smooth menu graphics I've ever produced
To whet your appetite, just look at the following screenshots:
Then download the final version here.
To people who might have tried to play the game while I was writing this post, there was a bug that prevented the first level from being possible. Please play the current version, thank you. :-)
If you have problems with the game please tell us either below or on #pyweek (find Membury or mewo2) or by e-mailing insect-garden@supereffective.org.
cranberry sauce - Final Thoughts
Posted by The_Hammer on 2009/05/03 00:28
NOTE: What we uploaded is obviously horribly incomplete. Don't bother rating, but you can have a look.
We ran out of time due to unforeseen computer problems that took the first weekend to fix. It was one of those learned-the-hard-way lessons, in this case "always back up your data before trying anything like resizing hard drive partitions" (don't ask...).
When I finally actually did get down to work, I spent Monday to Wednesday creating our GUI. In hindsight the game ideas should have received more time, but of course at the time I mistakenly assumed the engine was the most time-consuming part. It seems stupid to have thought that now (because as you can see, our engine is actually really simple), but for me, building any engine always seems to be some sort of learning process. Learning is good, but under time constraints, you'd obviously prefer to have learned everything BEFOREHAND. In this case, my "learning" was an improvement of a GUI engine and YAML, a really interesting and nice little "non-markup-language".
If anyone is wondering what our ideas actually were, I happened to be studying the Cold War (which is pretty interesting by the way) and Tatlin's Tower, upon researching it, brought that to mind. I was already having ideas for building a game like the one we have here, so Pyweek seemed like a good time for giving it a shot. It's basically a "receive info, decide what to do, repeat" game, but if we could have finished any decent amount of story, it'd actually probably have been interesting. Well, maybe. "Anything" is guaranteed to be interesting if you look at it closely enough...
Well, time to get back to normal life, right? I'm a busy guy; I've got things to do, places to go, people to meet...
SURBURBIA - Build Notes - Please Read!
Posted by smatts on 2009/05/03 00:17
A. Enabling Specials.
(We didn't do a very good job of explaining them) The specials unlock when you fulfill a requirement on the list. If you continue to get that item they will continue to unlock! Use the number keys to launch a special as your next block.
B. What Specials do.
1 - Random. Chooses a random special.
2 - Nuke. Clears all blocks in your level.
3 - Bulldozer. Clears 1 block on either side.
4 - Flood. Clears all blocks in a horizontal line.
5 - Dynamite. Clears all blocks in a 1 space radius.
6 - Tornado. Clears all blocks in a vertical line.
C. The Lawn Guy
The Lawn Guy has a small bug. There is an empty space in the top right corner of this item, but if you build the other 3 spaces, the item won't register till you drop something in the empty space.
Other than that, it should work reasonably well. We couldn't get all the levels we wanted done, so levels 2 and 3 are the same for now. Have fun and tell us what you think!
m
Spawnmower Lawn Defense - Last day, and still....
Posted by T-002 on 2009/05/03 00:10
pekujdr0idwork - Night's last funk
Posted by JDruid on 2009/05/03 00:10
Actually the project got much more fun in the end, when there was a lot of real-time interaction inside the team. It motivates you a lot when you make something and other guys like it, instead of doing stuff just for yourself.
Ok, I can't think of much to say, other than that it was fun and I'm curious to see what others have made and what they think about our entry. Cheers.
Benjamin Butterbloom and the evil supergardeners - That's it, i'm done
Posted by Trobadour on 2009/05/03 00:10
I'm to exhausted to write a longer diary entry so this has to wait for tomorrow.
Good night!
Lawn Fairy - Last minute upload
Posted by Woodwolf on 2009/05/03 00:07
We hope there are no problems for our entry to be judged, because we are truly sending this in time! Problem is, it's like 12Mb and it seems it's taking quite a lot of time! Too much indeed! :(
Just in case, we are also sending an email to Richard (richard@pyweek.org) Pleasepleaseplease forgive us and let us in! It's cold outside! :(
Garden Dash - Almost Over
Posted by Tacticus on 2009/05/03 00:06
Green - Green 1.0.4 - final submission
Posted by kent_turbo on 2009/05/03 00:05