March 2008 challenge: “Robot”
Sea War - SeaWar 0.9 Alpha Release
Posted by milker on 2008/04/03 16:27
Just Download it -- seaWar-alpha-0.9.zip
Sea War is running in One User Mode, now!!
P.S.
- Sea War cann't running in more then two joystick mode. ( has bug, now.)
- Sound is Ok!
MUA - 56 hours 47 minutes remaining
Posted by keeyai on 2008/04/03 16:13
The pressure is really on now. Mix Tape (art) is out of town for the duration, but he is supposedly going to be sending in work from the road. I finished fluids and the menus last night. I’m behind schedule, but if no real work comes up today I think I can make it. Still have a few weapons to create, then the entire bot builder, the debrief screen, and the high score system. I’ve been judiciously stripping away features as time goes by, so we will see which of these actually make it to the final version.
I haven’t even started on sound and music yet, which is weighing heavily on my soul. I started to look around a bit for some free music to use, and I might go that route if I can confirm it is within the rules. Otherwise I have to hash out a BUNCH of sound in SFXR or with my mic, then figure out Musagi and quickly develop some musical talent. Sigh.
Anyway, there is a new video up on youtube with the fluids in. When you bash in a drum without blowing it up, the fluid inside will leak out onto the ground. Acid will eat through drums and boxes, gas will explode, water dilutes the others and washes them away. Check it out here: http://www.youtube.com/watch?v=ZNvHymEIXds
I Robot? - Presents scene is done
Posted by hugoruscitti on 2008/04/03 15:40
X-25 Unplugged - Robot blocks
Posted by ra on 2008/04/03 15:37
EnterTheFooo - 最近の出来事
Posted by djfroofy_c_ on 2008/04/03 13:56
ゲームの概念が結構簡単なものだ。プレーヤーが順序にことぼを入力、プログラムがそれを解析してロボットの身ぶりを決める。そういうものだ。入力したことばでロボットを制御する。
まだ、ゲームというほどじゃないが、進歩している。1つの問題はチームのみなさんがプログラマーで、アーティストは一人もいない。ふっっ。
Trenslation: I sorry not write Portogeese of above. We enjoy idea with salad var man on future layoff trend. Please beg your pardon. Zip makes maze discombobulation in robots.
Johnny saves the world - Argh!
Posted by roberto on 2008/04/03 12:33
RoboCute - Hello World!
Posted by kfields on 2008/04/03 12:26
I got Speach Bubbles working! At this pace, the finished entry will probably only consist of rolling dice, moving and picking up gems and treasure. I can live with that for a week of work though!
Flat Bot - 2 days, 12 hours, 18 minutes to go
Posted by richard on 2008/04/03 11:43
That white line in the thumbnail isn't in the original image. Hmm.
I've been bitten in the ass for choosing to use a couple of alpha libraries. They're both cool and really help out when they're working, but unfortunately when they're not I spend development time chasing down bugs. But it was my choice to use them and I'll accept that :)
And then there was losing hours last night to a total public transport meltdown here in Melbourne town (we had some previously unheard-of severe weather roll through town that played merry havoc with trains, cars, trees, power lines, brick walls, ...)
The little robot now animates, including some facial expressions. You can't see those at the moment because of a depth-sorting issue ;) There's much improved interaction with the scenery and the ball. You can't see that because that's a screen shot and not one of these new-fangled video animations that all the cool kids are producing.
I even have some idea what the game might be. I believed, and it happened.
Unfortunately I might not get a chance to actually implement it. We'll see.
ThEdA_P6 - Still a Lot to Do.. :)
Posted by gizmo_thunder on 2008/04/03 11:31
Well as always.. there is still a lot of stuff to do for the game... Enjoy my first screen shot, might change the bots in there if i get time. Still to add enemies and animations for them.. and collision detection and ofcourse the menu is to be done too. hope to complete soon.
Shawnee State Army of Hair - No coding done today, but sound content is begining
Posted by sam_bushman on 2008/04/03 11:09