September 2022 challenge: “The Red Planet”
Posted by AfterChange on 2022/09/08 21:31
I was hella unproductive today, could have done a lot more if I wanted to, but oh well. We finally made a list of all the things that need to be shipped in the final game. Hopefully, we can complete all of those things first before adding to changing any other requirements.
The next two days are gonna require some serious man hours for the game to reach it's intended final state
Phantasma - Diary Update Day 5-6:
Posted by Phantasma on 2022/09/08 19:26
I am well aware that time is running out. Starting the programming process and setting up the framework to make the project run.
Menu will have the following:
-Start game
-Options(If I Don't have time to implement sound/music I may discard that feature)
-Credits
-Exit
Gameplay will be in the works immediately afterwards.
In the meantime I got some poorly drawn sprites I will be using for this project. If I have time leftover I'll focus on sharpening on the little details.
I'll have screenshots posted once the framework is finished and more will be posted between now and until the end of the challenge.
Posted by ProfessorCode on 2022/09/08 17:31
Hey, everyone!
I had a bit of a hiatus. I made some progress, reimplemented the code and made some improvements today. I am way behind now, so I'll come back later with more updates after making some more headway.
Outward - Doing the fancy stuff
Posted by fireclaw on 2022/09/08 11:13
Hey everyone,
after about 2 days of active development on outward and no time for presenting it, it's time to get a bit more public about it.
Most of the game works fine, the builds are good and everything is up nice and tidy in a repository as can be seen on the entry page.
There are some minor things left to do, that I have in my mind, but if I don't get to them the game's still enjoyable.
It's also my first released project, that I tried to do with the newly in development game editor
FRAME which uses the
Panda3D game engine.
While using it I noticed a few things that still need improvement and some bugs that would definitely need to be fixed before an official release.
All in all it was quite helpful nonetheless.
Currently the game's only available as source code but pre-built binaries will come very soon for you to try out.
I hope everyone will enjoy both projects in the end of pyweek.
Until then, have fun and keep on coding!
Red Planted - Development Diary on Github
Posted by thp on 2022/09/08 09:34
We haven't been posting anything here, but development is documented over at Github here:
Red Planted - Development Diary
A few more days to go!
Posted by speedlimit35 on 2022/09/08 06:16
made some good progress today. I have a playable game now, but it's not very fun. I would like to add a boss battle in the next 2 remaining days. Hopefully I will still have some time to add some more of the stuff I want.
Posted by AfterChange on 2022/09/07 21:04
The game is finally coming in together, still lots of stuff that needs to be done though.
It's very barebones, you can only jump at this moment. Enemies and Environmental objects are still left, but I'm confident we can do it within the 3 days left in this challenge.
Phantasma - day 2-4: Algorithm Written and basic framework setup
Posted by Phantasma on 2022/09/07 18:53
Been busy with work and school. Currently setting up the framework for my project. Will post a screenshots of some artwork done with the player sprites later tonight.
Alien Dash - Finished physics!!
Posted by Qwerty on 2022/09/07 11:16
finally we got the physics to work and we also added some cool graphics as well.
we made great progress today, i am happy.
Posted by Astrofra on 2022/09/07 06:25
Result of this morning's quick session (before going to work)
- hero is now moving in physics (can collide with other stuff)
- it broke the camera pursuit code so I fixed it (my mistake)
- changed the materials on the hero, a bit
- dt frame is smoother (even on the poor capture of my 2013 laptop)