March 2022 challenge: “My evil twin”

Copycat - Days 3 and 4

Posted by Squawylaous on 2022/03/24 17:26

I wasn’t really able to get much of note done on day 3 due to personal conflicts, so I’m combining these entries. Got more done on everything I was working on on day 2, as well as setting up the display, processing user input, and various bug fixes. Also added a bit of polish.

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Midday Shootout - Day 5

Posted by ProfessorCode on 2022/03/24 15:52

Today has been quite hectic. I've fallen a little behind so I'll have to cram to get it done in time. I did manage to mostly implement a proper working menu but I still need to work on the pause menu and the 'game over' menu. I also still haven't started on the scoring system.

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Super Shooter - Days 4 and 5: Jumping and Terrain Generation

Posted by Anonymous4045 on 2022/03/24 04:29

Didn't get the chance to make an entry yesterday, so I'll share what happened here.


Yesterday I finished getting all parts of every animation into the game. I also tried to make realistic gravity, but it didn't go so well...


Today I freshened up some sprites and made some things look much better. I also added terrain generation, and logic so the player falls if they aren't on a block. Unfortunately, there is no acceleration/gaining momentum while falling, so everything is quite obviously very linear. Maybe I'll come up with some way to make that better. I also got in some textures for blocks to stand on, which I think looks decent.


Tomorrow I really need to kick it into gear. The main thing on the list is making all the block textures, then making all the levels I can. This also means I need a way to store the level, which shouldn't be too terribly difficult (I hope). After all that, I need to add the actual main point of the game: the evil twin. I hope I can get all this tomorrow because if I don't, I'll be pretty behind.


After the (hopefully) grand success tomorrow will be, I would like to implement a health bar on each enemy and for the player. Then, I need to add in the simple ai to move the enemies towards the player. After that, I just need some sound effects and a sound track, both of which I will try to make myself.


New sprites and terrain

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Menace of the Streets - day 4–5

Posted by speedlimit35 on 2022/03/24 03:46

Wrote a bunch of code only to find out that pygame sprite classes can't return anything so I have to move a lot of my code. I'm not sure if I can finish my game in time.

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Midday Shootout - Day 4

Posted by ProfessorCode on 2022/03/23 17:48

The game is really starting to take shape now. I've pretty much solved my biggest problem: the gameplay. All that's left is a menu system, a scoring system and a difficulty system. It's still a lot and there are a few bugs that I've noticed, which will probably needed to be fixed later. I also have this issue where I am not sure how to visualize the enemy's damage. However, I am pretty hopeful that I can have this game finished in time for submission.

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Gnorw time - Day 4

Posted by nopeless on 2022/03/23 15:40

I have created a separate team to work on my time reversing game

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😉dle - DAY 4 #1

Posted by aph on 2022/03/23 10:28

wow, its day 4 already, dont have much time,
anyways
today I added more sabotages to the evil wordle twin,
the sabotages we have now:
- change the word you picked (at a 30% chance)
- remove one try from you       (10% chance if the first sabotage is not picked, using my big brain this is 7% chance, do note that I suck at math)

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my evil twin - in a dark canyon with only a keychain flashlight to light my path

Posted by michaelmichael on 2022/03/22 23:40

after watching (half of) several pygame tutorials, i have made a small amount of progress. i decided to head in the direction of a text-based adventure game in which the way the player interacts with the environment changes depending on if the player is the "good twin" or the "not good twin". the player (hopefully) will be able to swap between twins in order to choose different actions depending on how they want to handle each situation.


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Midday Shootout - Day 3

Posted by ProfessorCode on 2022/03/22 17:29

I made more progress today. I designed my new background using an asset pack from here. I switched from just using generated tones (in Pygame Zero) to using actual SFX from OpenGameArt. I finally added the main soundtrack to the game as well. It sounds much better now. I did get a voice-over pack but I had trouble implementing it in the code. I'll probably try to get it fixed tomorrow. I still need to implement the menu system. While I have made a basic menu before, it really sucked. I am looking to hopefully make a better one this time.

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N1krat - Day 3

Posted by Nikrat on 2022/03/22 17:27

What I'v done:

1. Finished Boss sprites 

2. Finished sprites for other locations 

3. Worked wit my level editor 

What I need to do: 

1. i need a new sountrack (hard) 

2. Make boss code and implement some important features 

3. Make more levels with different desings 

4. Create a Boss level


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