April 2018 challenge: “Two worlds”
Jim's Big Win - should finish big winner jim
Posted by speedlimit35 on 2018/04/25 03:36
yes_no_world - Yes_No_World-1.1
Posted by gizmo_thunder on 2018/04/24 04:42
A Patchwork Orange - Linux Users!
Posted by bitcraft on 2018/04/23 12:51
We will try to have a download soon.
The Desert and the Sea - Windows Standalone Version Uploaded
Posted by mit-mit on 2018/04/23 11:15
I still haven't been able to get a standalone osx app working with pygame/pyopengl, but will keep trying.
yes_no_world - Stupid Me
Posted by gizmo_thunder on 2018/04/23 01:54
You can download the full bundle of the game from following link
You can download the resources from here
I've sent out an email asking richard for help, have to see how that pans out..
Shuttle - Looking Forward to the Next One
Posted by chrisyan2000 on 2018/04/22 22:16
Barely managed to finish the game in time D:
Seeking for teams right now, anyone interested?
Black And White - My Pyweek's 25 Summary
Posted by prake on 2018/04/22 21:03
I was near to give up again this time. Somehow it was really hard for me to concentrate on coding due to a lot of daily liabilities in my family life this week. Fortunately I took some days off from office - beside work it would have been even harder.
But who cares...I am very happy to have an result now. According to the quote from Antoine de Saint-Exupéry "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.", I had to make something which fit to my time I could invest and to my current skills.
This forced me to be minimalistic: minimal number of colours, no artwork, instead eveything based on squares, only two levels to fit the theme, music and sound from opengameart, no special effects.
For the next time, I guess it would make sense for me to use a game engine (pygame zero, arcade, serge). But anyway, I have to do some training with the chosen engine before - without being already a little bit familiar how the engine works it might be not an advantage at the end.
There is still so much to learn and experiment with. Until now my aim was mainly to understand the concepts from the ground up and that's why I did not want to switch to a more abstract game engine than pygame in the past.
Jim's Big Win - Sorry....
Posted by kylerchin on 2018/04/22 19:16
Master47 - PyWeek 25 - Day 7 - Nothing much to say ... (very basic game done)
Posted by Master47 on 2018/04/22 19:16
I went with a simple idea but I still did not have enough time to implement and do everything I wanted. There is just the main game loop with a score counter and asteroids, two planets and the players' spaceship.
I have a 40 hour work week (where I also code, it is my job), but this week I had to do more than 40 hours :(.
I am not complaining about my work, I like programming, yes, even at work, but it was too much this time, and I've got other things I need to take care of, too.
Basically, in this game, you control a spaceship with your arrow keys and you have to shoot bullets at asteroids (using the spacebar) in order to destroy them before they collide with one of the two planets.
If you collide with an asteroid, or if an asteroid collides with a planet, the game is over.
Shooting and destroying asteroids gives you 5 points.
I know this game will be disappointing, so disappointing I should not even submit it, it already feels wrong to submit an unfinished product... :(
I am not sure whether I should participate next time. Maybe somebody wants to team up with me next time, or I would also be willing to join a team next time, so we can share some work, and don't have to do everything on our own.
Shuttle - Reminder
Posted by chrisyan2000 on 2018/04/22 14:48