August 2015 challenge: “Data data data”

Not your data - Day 1: Player control

Posted by Gato on 2015/08/10 17:21

Ok, the engine is done. Well, not really, actually far from it, but at least I got Python to play nice with OpenGL the way I wanted. The world is showing nicely although not yet with textures. Now it's time to place the player character on the scene.

Add a comment

Click the right Date - Tonight, I tested my computer

Posted by milker on 2015/08/10 15:45

Tonight, I tested my computer, I just can use pygame and debian 6. they were running on my old lemote yeeloong netbook. It is a very old machine. Richard Stallman is using this model.

Add a comment

Click the right Date - Have a long time.

Posted by milker on 2015/08/10 10:58

I have a looong time don't to join the game design active. This week, I and my two sons should join it. we will write a very simple game. please try it when it finished. thank you.

Add a comment

More Data is Required - Day 2 (is it Day 2 yet ?) I'm laaaate

Posted by GrumpyGrizzly on 2015/08/10 08:38

So for my first entry in this PyWeek, I hope to reach a playable state of my little game.

For now I have worked out what I want the game to sort of look like (with probably terrible art for the work in progress). It will be a 2D topdown game where the player controls a little robot who needs to collect data in order to have more information on how to save his crew from imminent disaster. I would like to implement a highscore also, but we will see more about this later, hopefully.

Also, I use the pygame library, with a lot of silly mistakes on my parts. Hem. Let's-a-go !

Add a comment

Hacker Intrusion - First day

Posted by paeron on 2015/08/10 06:43

So, back again for another PyWeek. Hopefully I can stop the habit of not completing :) At least this time work wont come in the way since Im not working, but instead Im home with my baby daughter so time will still be an issue. Ive got an basic idea and has implemented about 20% of the gameplay so far so feeling pretty good this time. Plan is to complete the gameplay in the next couple of days and then use the remaining time for art.

Add a comment

Packets - Starting the game

Posted by Cody on 2015/08/10 05:25

So, pyweek. Here we go again. The theme is data data data, so, for the initial idea, I will be making a game about getting the packets from the server to the computer in some horrific dystopian future where packets are little boxes that are blown and pushed around in order to reach their destination. I've got almost nothing working. But that means things are going right. Right? P.S. I might have someone else joining me for this pyweek, but we'll see later on.

Add a comment

The Gödel Sentence - Day 2 - End

Posted by paulpaterson on 2015/08/10 02:57

I made a lot of progress today but there is still a long way to go and I probably am now a couple of hours behind the plan at least!

The overall engine is complete and the basics of the game logic are in place. I made significant progress on the graphics but not really any on the story. That really needs to come together tomorrow or I don't have a game!

Here is an early screenshot

1 comment

Hackerman: The virtual hero - Day 1: !Eureka!

Posted by andarms on 2015/08/10 01:01

For first time i have a idea since the first day, in last PyWeeks i changed my mind several times about what to do and ended making my game in just four or three days and the extra day for uploads. Now i have a idea and many work to do, maybe i´m being a little ambitious but i hope have a playable game for friday. My github repo for this pyweek ,https://github.com/andarms/pyweek20 good luck to everyone.

Add a comment

Fragmented ~A Dying Land~ - Day 1 progress

Posted by Jjp137 on 2015/08/10 00:07

It's nice to be participating in PyWeek again after missing the previous two :)

Well 24 hours have passed, and I got the basics down, such as drawing a test level and making the player move with the arrow keys. There's no collision detection yet, though. I was hoping that I could come up with an idea that didn't require me to have level text files since I've done that twice already, but I don't mind designing levels again. I could have implemented some more features by now, but I was rather busy during the first six hours of PyWeek, and since I'm not good with artwork, I spent quite some time browsing through and picking resources.

The general idea of my game is that the player has to obtain data fragments from abandoned computers and piece them together. There's a story behind it, but I'm not sure if I'll actually integrate it with the game or if I'll just dump the whole story in the readme. Time will tell...

Shortly after this post, I'll upload a screenshot :)

Add a comment

master47pyw20 - Day 1: Planning the game I'd like to make and writing everything down

Posted by Master47 on 2015/08/09 21:29

I wrote down the game idea I had in my head. The game will be called "Inside The Data Tunnel". The objective will be to ward of as many malware (viruses, trojan horses, ...) as possible in 25 levels without dying. Only neutral / good data may come through. The less bad data comes through the better the score. The player is supported by allies. Both the allies and the player either control a Micro-Spaceship or a Micro-Robot. The entire game can also be played in a two-player mode, where there will be more enemies but also more allies. The data will come in from the left and go to the right. The playable area will be 1024 x 650 px. There will be 4 soundtracks and a dozen or more sounds. The malware gets stronger each level. The player(s) and his/their allies can only get stronger if they shoot and kill malware. Occasionally, power-ups / gems can be collected (they will be dropped by the neutral / good data), which can give a boost for a specific thing, such as speed, auto-fire, double EP, ... Well, so far, so good! I will now continue to design (draw) the Micro-Robot, Micro-Spaceship and the malware aswell as the neutral data. I am going to use Inkscape for this task. I will probably also do the other drawing-related tasks. After that, I am going to write the basic code to get the game going. Although I am on vacation this week, I will be quite busy tomorrow and the day after that, but I hope it won't be affecting me too much. I intend to make music and the sounds on Wednesday/Thursday. OK, that is it from me so far! Thank you for taking your time to read this. See you!

Add a comment