Screenshot

Not your data

You're a jumping ball and you've got a (data)base to protect.

But're not that defenseless... you shoot homing missiles.

There are data blocks scattered throughout the map which you need to collect, just follow the beacons. But don't get too distracted! The Leechers will try to rob your data, and you need to stop them.

When you collect 100% of the data blocks you complete the level.

However, if they manage to steal 50% of the data you've collected, you lose.

Awards

Give this entry an award

Scores

Ratings (show detail)

Overall: 3.0
Fun: 2.4
Production: 3.6
Innovation: 2.9

36% respondents marked the game as not working.
Respondents: 7

Files

File Size Uploader Date
NotYourData-20.zipfinal
Fixed some leftovers from the skellington template. Also removed the generation of some debug images that were generated. Didn't change anything in the actual game.
1.4 MB Gato 2015/08/16 20:31
sshot-f.png
Screenshot
462.7 KB Gato 2015/08/16 09:48
gameowfication-20.zipfinal
Final submission
1.4 MB Gato 2015/08/16 09:39

Diary Entries

After some good sleep...

I realized there were some leftovers from the "skellington" files. Like some lines with "Your Game Title" still there. I fixed that kind of things in the in the last submission.

I confess I did one one minor change to the code... I commented out a couple of places where the program was creating some images used for debugging. Getting rid of that doesn't change the game at all.

Also, I defused the tarbomb that the previous submission was. Sorry about that.

Finally, I uploaded the game to GitHub, where I'll make any further corrections/changes:

https://github.com/Gato-X/NotYourData

2 comments

Day ?: panic

Ok, this is the final sprint... and the game is far from finished.

It looks nice and I'm having lots of fun, but there are still many things missing. I hope it will at least be playable by the deadline. In particular, some thing I would have really liked that just won't be there are sound, more than one level

Anyway... back to coding

Add a comment

Day 1: Player control

Ok, the engine is done. Well, not really, actually far from it, but at least I got Python to play nice with OpenGL the way I wanted. The world is showing nicely although not yet with textures. Now it's time to place the player character on the scene.

Add a comment

Day 0 : Game design

Well, the game idea is pretty complete now. Now (finally) it's time to start coding.

Add a comment