Not your data
You're a jumping ball and you've got a (data)base to protect.
But're not that defenseless... you shoot homing missiles.
There are data blocks scattered throughout the map which you need to collect, just follow the beacons. But don't get too distracted! The Leechers will try to rob your data, and you need to stop them.
When you collect 100% of the data blocks you complete the level.
However, if they manage to steal 50% of the data you've collected, you lose.
Ratings (show detail)
Fixed some leftovers from the skellington template. Also removed the generation of some debug images that were generated. Didn't change anything in the actual game.
Day 0 : Game design
Day 1: Player control
Day ?: panic
It looks nice and I'm having lots of fun, but there are still many things missing. I hope it will at least be playable by the deadline. In particular, some thing I would have really liked that just won't be there are sound, more than one level
Anyway... back to coding
After some good sleep...
I confess I did one one minor change to the code... I commented out a couple of places where the program was creating some images used for debugging. Getting rid of that doesn't change the game at all.
Also, I defused the tarbomb that the previous submission was. Sorry about that.
Finally, I uploaded the game to GitHub, where I'll make any further corrections/changes: