August 2015 challenge: “Data data data”
Fragmented Space - Enjoyable now
Posted by cyhawk on 2015/08/14 23:48
I said in the previous diary entry that the game needed some immediate rewards to become less tedious. It worked! I've added a pretty diverse set of rewards and it made the game much more fun, even at the hardest settings. I've also added a ton of sounds, and I think that helps too.
Got to get a score screen and some menus done tomorrow. Congrats to the few that have already finished. I'm amazed!
(This pattern is barely visible in the game, but I was so happy with how it turned out that I had to show it off at a higher resolution.)
Bitstream Manipulators - Mission Complete
Posted by JFrog on 2015/08/14 19:54
Wikipedia 1942 - Strange bug
Posted by benoxoft on 2015/08/14 19:27
Kill the Tweets - simplified game testing
Posted by focaskater on 2015/08/14 16:06
Packets - Nearly there
Posted by Cody on 2015/08/14 12:26
The Gödel Sentence - Day 6 - End (really the end!)
Posted by paulpaterson on 2015/08/14 06:55
Well I reached the end of my time for this pyweek and the game is done. Not done, done, but kinda done!
I'm reasonably happy, or as happy as you can be at 2AM after a day of work and 7 hours of coding. I had a nasty bug that really put a downer on the last day. I squashed half of it but the other half is lurking there. If you see some weird disjoints in the conversation, like there's a missing line ... then that's the bug. It's not my horrible writing!
There's some other weird things too. Depending on how you play you may run out of dialog right at the end. (yes, I wrote 219 lines of dialog and you can still run out ;) Also it takes like 20s to start on Linux. Just a few seconds on OSX, so I'm not sure why that is.
But overall I'm very happy with it. It has the feel I was going for, at least when I play it.
When you play, it tells you that you can only play the game once. That's the idea. You are supposed to try to experience the game as a single playthrough (12 minutes) because it is a game about using incomplete data to make hard decisions. So playing it multiple times sort of defeats the objective!
Anyway, I'm off on a short trip and back on Sunday, so I could conceivably update this version in case there were show-stoppers. Good luck to everyone. Hope you get your games finished (and not at 2AM!)
Hackerman: The virtual hero - Day 4-5: Time flies
Posted by andarms on 2015/08/14 05:43
Fragmented ~A Dying Land~ - Day 5 progress
Posted by Jjp137 on 2015/08/14 00:12
The aforementioned part of the gameplay was tricky to implement, especially once I decided to add some features that weren't strictly necessary, such as highlighting the fragment that the mouse cursor is pointing at and showing a preview of where a fragment will be placed. I feel that it enhances that part of the game enough to be worth implementing and might help prevent some gameplay-related problems, such as in the case where two fragments of the same color are next to each other on the grid.
I still need to add additional levels, so after I find some sounds I like, I'll probably dedicate the sixth day to level creation in addition to writing the story, which I haven't really done yet either.
Naturally, the code is starting to fall apart, as evident by the 1000+ line long menus.py that has copied-and-pasted code and more than just menus, but oh well...
Rushing Mania - Progress Report - Day 5
Posted by ApathysBlessing on 2015/08/13 23:26
Wikipedia 1942 - Getting there
Posted by benoxoft on 2015/08/13 22:08