April 2013 challenge: “nemesis”

Nemesis - For us, the war is over...

Posted by Python Jedi on 2013/04/20 15:32

...but let us not forget those who went into the howling depths, and did not come back.
(Halo 3 Epilouge, best cliffhanger ever)

I probably won't get a chance to do any more tweaking to this submission.  I was hoping to put in a few more effects, but I had a bunch of stuff pop up right when i had planned my final coding session.  As it stands, I have a working game that is fun to mess around with and I'm proud of how clean my code is.  I might actually take on some projects now that I have a pretty good engine.

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Horror Vacui - Final version of the game!

Posted by manthajk on 2013/04/20 15:30

After 6 days programming during around 3 hours a day I finally ended my first entry at pyweek!
It has been very challenging because it was my first "serious" game and my first big OOP program in python (I'm learning the language since February).
At the beginning my game was going to have a lot of stuff, but soon I realize that you can't do so much in only a week, not with my current skills.
To sum up I can say that I enjoyed so much doing this challenge, I lernt a lot of game programming and python, and now I can give to myself some advice for the next pyweeks:
- Don't try to do complicated things at the first time. Don't promise things that you can achieve.
- Graphics are important, but not spend to much time with it: You only have a week!
- Music and sounds dress a lot the game, search for cool ones on the Internet because... You only have a week!


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Pycrastination - will hopiefully finish this 100%

Posted by aj_2745 on 2013/04/20 15:13

bugs
bullets are not colliding with players anymore when they wwere before

unfinished
no ending credits no true start screen
when you kill the boss in mob 7 nothing concludes your game or tells you you win


Hoping to have time to finish today but as a group the 3 of us only had a grnad total of 15-20 hours to work on this.  Had tons of fun and hope you guys enjoy.  For the time I think this is/has turned out great and all of us had lots of fun.

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Supersymmetry - Saturday - Looking good!

Posted by gcewing on 2013/04/20 14:36

I spent most of today on play testing and balancing, although I managed to add another couple of features as well.

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Avidus: Those Left Behind - Avidus: Final Version Online

Posted by flyingfox on 2013/04/20 14:04

Well, look at that, the sun's come up again.

I think I'm done.  It's playable, kinda fun a bit atmospheric and far, far better than yesterday's version.  Instead of just running for the finish line and declaring victory, now there's actual levels... That get harder.  Then there's the menu screens.  They might not look like much, but I had to bash around the code base to work with them and it's much better off for it.

There are probably about 20 "just one more thing"s I could do.  The bombs really want to me an animated sprite (with swanky tiles I actually have sitting on my hard drive) and the distribution is a 7 MB zip file (really would be nice to attack it with py2exe).  The readme file is a little terse but I blame that on sleep deprivation.  

The most interesting gotcha you are likely to hit is the requirement for both numpy and scipy.  There are links in the readme file and they are easy to install... unless you are on 64-bit Windows.

Feedback is always welcome, but I'm going to go sleep now.

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ThEdA_P16 - Interesting PyWeek

Posted by gizmo_thunder on 2013/04/20 11:02

This pyweek has been full of twists and turns.. :) First i wasnt not able to come up with a good concept for the theme. Secondly the work stuff took control of my life so i had absolutely nothing till about 12 hours ago. I decided i wanted to do something of an rpg where the combat is automated but the skill of the player helps finish the enemies quicker. So that's the concept i implemented.
This isn't complete by any stretch.. there isn't any artwork i hope this is still fun to play, and some of the parts like Looting and Level upgrades are missing but you get the basic idea. 

ps: was too pre-occupied to even name my game :( 

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Erebus - Almost.... But not quite.

Posted by Ryan42 on 2013/04/20 05:32

While it promises much, it is incomplete, still pretty buggy, unpredictably unreliable, and possibly unplayable. Also, it's the worst knot of spaghetti code I've written, and I couldn't be more proud of myself. I can't stay up any longer, and I won't be able to work on it at all tomorrow, so this is a preemptive resignation pretty much to the last capable second. 

However, I did get the most accomplished that I have ever been able to do on a game, especially for pyweek. It definitely great learning my strengths and my weaknesses and actually making something. While it was as minimal as I wanted it to be, I probably should have been able to finish it; my inexperience and meticulousness tied me down. 

Cheers to everybody else and their games! Hope you had more luck than I did.

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Avidus: Those Left Behind - Audio Upgrade!

Posted by flyingfox on 2013/04/20 05:31

Added the few extra bits to have an actual game.  There's a starry field at the end (where I learned that different systems will default to different alpha settings) and floaty flavour text for power use.  The biggest update has been the sound.

There's an awesome theme behind your march now and all of the powers have sound effects.  The bombs are soooo much cooler when they have a base oomph from the explosion sound.  It took several hours of trolling for sound/music and annotating the license (Creative Commons of one sort or another) so that I can give attribution when I release.

Ah, the release.  Well, I still have eighteen and a half hours.  I need to wrangle my code into some state that I can add a starting menu and a endgame results screen.  Also, I need to do some art for the power buttons.  As much fun as having them labeled 0, 1, 2, and 3 which you activate by pressing 1, 2, 3, and 4 is, I think some simple graphics would work better.  Look out Inkscape, here I come.

Then I need to figure out how to distribute it.  As the least, I'll have something like a github page.  If I have time, I'll try my hand at py2exe for windows users.  Not looking forward to that though.  I've fought with py2exe before (and sometimes I've won.)

To Do:
  • Graphics for power buttons
  • Start Screen
  • Endgame summary
  • Distribution

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PartTimer_Arcade - Final Submission

Posted by dmreichard on 2013/04/20 04:55

Well I'm all in at this point. Need to get to bed for work tomorrow and won't be home to submit a final or do any last minute changes, however I'm really happy with what I was able to do in a short period of time. Everything is pretty much done, I wish I could have done more of a finale at later levels and put some more polish on it (particle emitter) but oh well. :)

I'll be sure to try and write a postmortem when the competition is over. Have fun with the game! My wife sure did. :)

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Bane's befuddlement - Day 6: Edging closer

Posted by drnlm on 2013/04/20 03:48

I added several levels, fixed a few bugs and gnerally got closer to something submittable.

I added sound, although it sometimes doesn't play the desired effect. I'm not quite sure why, and I probably won't have time to figure that out before the deadline. I also added some configuration options, so you can enable and disable sound, and choose the starting level (which is mainly a debugging aid, but it's also the sort of feature that may be useful suring judging).

At some point in the last couple of days, I broke the game on android, so I fixed that. It's rather slow on my phone - I think I know what I've done wrong, although I may not have time to correct that before the deadline. It's also a bit painful to play using a touch interface, but I think I can improve that without too much effort.

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