Interesting PyWeek

This pyweek has been full of twists and turns.. :) First i wasnt not able to come up with a good concept for the theme. Secondly the work stuff took control of my life so i had absolutely nothing till about 12 hours ago. I decided i wanted to do something of an rpg where the combat is automated but the skill of the player helps finish the enemies quicker. So that's the concept i implemented.
This isn't complete by any stretch.. there isn't any artwork i hope this is still fun to play, and some of the parts like Looting and Level upgrades are missing but you get the basic idea. 

ps: was too pre-occupied to even name my game :(