April 2013 challenge: “nemesis”
Olympian Redemption - Day One
Posted by PyTM30 on 2013/04/14 22:47
I've come up with a concept I like. It's going to be an uphill, 2d sidescroller based around some Greek mythology. I've managed to put a placeholder sprite on screen and move it around via keyboard input. Check out my awesome spriting skills! Anyway sleep time, I'll get back to it after work and hopefully get some moving around on terrain action going before bed.
Octo-Nemesis - End of day 1
Posted by Mat on 2013/04/14 22:00
We got a fair amount done today :)
The current state of the game is you can swim around and shoot jellyfish, or be stung by them, which stops you from firing for a while. Now we just have to make it fun (and add the nemesis of course).
The current state of the game is you can swim around and shoot jellyfish, or be stung by them, which stops you from firing for a while. Now we just have to make it fun (and add the nemesis of course).
rainbows at night - first day
Posted by Baŝto on 2013/04/14 21:57
I started to plan a frame story.
I gonna use the goddess nemesis and will make the game an audio game, because nemesis is the daughter of nyx, the goddess of the night.
I also started to try out some frameworks, I may stick to pyglet (keyboard, mouse and sound) and pyttsx.
I successfully created some sound with pygame, hope I can reproduce that with pyglet tomorrow :)
Oh and I plan to make an ARPG-FPS, don’t know if I gonna achieve that goal.
I gonna use the goddess nemesis and will make the game an audio game, because nemesis is the daughter of nyx, the goddess of the night.
I also started to try out some frameworks, I may stick to pyglet (keyboard, mouse and sound) and pyttsx.
I successfully created some sound with pygame, hope I can reproduce that with pyglet tomorrow :)
Oh and I plan to make an ARPG-FPS, don’t know if I gonna achieve that goal.
Horror Vacui - 1 day: Not to much work but I have something in mind...
Posted by manthajk on 2013/04/14 21:50
I've been traveling today and I haven't been able to code nothing but I have one idea to try for my first:
I'm going to write a platform/puzzle game were you have to compete with your "nemesis" trying to solve the puzzle in before your enemy.
I have in my mind something like VVVVV, but I'll try to do some "steampunk" ambient instead of "8 bits retro".
It will have different levels with different mechanics in each level. Some possible mechanics will be the next ones:
- Mirror level: The enemy will walk in oposite direction than your character.
- Collect the items before the enemy.
- No (or rare) gravity levels.
- ...
And if I have time I will try to do some local multiplayer, but I don't promise nothing!
I have in my mind something like VVVVV, but I'll try to do some "steampunk" ambient instead of "8 bits retro".
It will have different levels with different mechanics in each level. Some possible mechanics will be the next ones:
- Mirror level: The enemy will walk in oposite direction than your character.
- Collect the items before the enemy.
- No (or rare) gravity levels.
- ...
And if I have time I will try to do some local multiplayer, but I don't promise nothing!
WebWars - Day 1: Slow start but good to go
Posted by permianlizard on 2013/04/14 20:27
Spent most of the morning raking my brain and eventually hit on an idea that makes use of good old graphs. I suspect Ill need to strip it to the bare-bones tho since its a bit much for a first-timer.
Im tentatively going for the name "Duke Mega and the Ice Angel" (this site came in handy for my tired brain on that one http://superhero.namegeneratorfun.com/)
You play the villain racing against time to build a super weapon. Naturally your polar opposite will be there to get in the way.
I have a few loose bits of code that still need to be glued together so nothing screenshot-worthy yet.
Im tentatively going for the name "Duke Mega and the Ice Angel" (this site came in handy for my tired brain on that one http://superhero.namegeneratorfun.com/)
You play the villain racing against time to build a super weapon. Naturally your polar opposite will be there to get in the way.
I have a few loose bits of code that still need to be glued together so nothing screenshot-worthy yet.
Drone Onslaught - Day 1 - Having Fun
Posted by daftspaniel on 2013/04/14 20:15
The last PyWeek was a bit of a drag as I was under the weather so I have been trying to make this one as relaxed and fun as possible. Delighted to say it has been on day one!
I got up, anxious to see the chosen topic and was very surprised to see Nemesis being the chosen theme. After a bit of thinking and Googling I settled on making my own homage to the game Nemesis - an early 90's horizontal scroller. Luckily I have this cart and popped it into my GBA for some 'research'.
First coding step was a simple menu using SGC. Then a simple skeleton for the game and levels. Bit by bit I got a ship on screen and made it flyable. Made a ZAP sound effect too and a bad guy. Little bit of work on the background too. No high innovation just relaxing and enjoying aspects of game writing I usually neglect e.g. sound and GFX.
Development is on a slow little netbook (want this to run on a RaspPi too eventually). I am using Lubuntu, Python 2, Pinta and learning to use GIT. Code is online at
https://github.com/daftspaniel/daftpyweek16
Anyway here's a screenshot:
I got up, anxious to see the chosen topic and was very surprised to see Nemesis being the chosen theme. After a bit of thinking and Googling I settled on making my own homage to the game Nemesis - an early 90's horizontal scroller. Luckily I have this cart and popped it into my GBA for some 'research'.
First coding step was a simple menu using SGC. Then a simple skeleton for the game and levels. Bit by bit I got a ship on screen and made it flyable. Made a ZAP sound effect too and a bad guy. Little bit of work on the background too. No high innovation just relaxing and enjoying aspects of game writing I usually neglect e.g. sound and GFX.
Development is on a slow little netbook (want this to run on a RaspPi too eventually). I am using Lubuntu, Python 2, Pinta and learning to use GIT. Code is online at
https://github.com/daftspaniel/daftpyweek16
Anyway here's a screenshot:
Erebus - Slow Start, but Making Progress
Posted by Ryan42 on 2013/04/14 19:20
I finally managed to decide last night (at around one in the morning while I was putting together my main game engine) on a solid game idea. I think it's simple and possible for how much I have going on this week.
I'm definitely going to have to limit myself on how much "physics" I actually use, but it's going to be a game about controlling a forming sun through a nebula, collecting particles to grow bigger, brighter, and bluer (Maybe redder, but I wanted the alliteration). From there, you'll find another star trying to do the same thing: henceforth your nemesis.
I'm definitely going to have to limit myself on how much "physics" I actually use, but it's going to be a game about controlling a forming sun through a nebula, collecting particles to grow bigger, brighter, and bluer (Maybe redder, but I wanted the alliteration). From there, you'll find another star trying to do the same thing: henceforth your nemesis.
Möbius - Day 1: We have finished our first version
Posted by akathorn on 2013/04/14 19:15
It's still more like a test, but it has Möbius and physics.
And style.
A lot of style.
Akathorn
And style.
A lot of style.
Akathorn
Bane's befuddlement - Day 1: Some Progress
Posted by drnlm on 2013/04/14 19:01
After some brainstorming, I have a game idea that sort of works with the theme, and some idea of the minimal set of features needed to get a playable game, which is always a good target to have.
For reasons I may regret later, I decided to see if I can bend kivy to my will. I still haven't wrapped my head around the exactly how everything works, and that'll hurt when I try and hook up actual gameplay, but I did manage to get it to the point that I can display a maze.
Hopefully I'll have some time to trying to get this to run on android, but that's a TODO item for later in the week, and thus may be dropped.
For reasons I may regret later, I decided to see if I can bend kivy to my will. I still haven't wrapped my head around the exactly how everything works, and that'll hurt when I try and hook up actual gameplay, but I did manage to get it to the point that I can display a maze.
Hopefully I'll have some time to trying to get this to run on android, but that's a TODO item for later in the week, and thus may be dropped.
For Science! - Day 1: Got an idea, wasted lots of time!
Posted by reidrac on 2013/04/14 18:38
Well, looks like I'm going to implement a board game. I had a reasonable good idea for "secret identity" (although realistically I don't think I would have been able to implement it in a week), but nothing for "nemesis". Oh, noes.
So I spent almost all my first day trying to find a game idea and mechanics that I could implement and more or less comply with the theme requirement.
I'm going with mad evil scientists, Dr X and his nemesis... Dr Z. Not that I love the idea but if life gives you lemons, do it multiplayer! (being multiplayer... 2 players).
I'll try to start with the graphics today, and I'll continue tomorrow after work.
Some spoilers here: http://media.pyweek.org/dl/16/useboxnet3/game-idea.jpg
So I spent almost all my first day trying to find a game idea and mechanics that I could implement and more or less comply with the theme requirement.
I'm going with mad evil scientists, Dr X and his nemesis... Dr Z. Not that I love the idea but if life gives you lemons, do it multiplayer! (being multiplayer... 2 players).
I'll try to start with the graphics today, and I'll continue tomorrow after work.
Some spoilers here: http://media.pyweek.org/dl/16/useboxnet3/game-idea.jpg