April 2013 challenge: “nemesis”
...As Was Foretold - First Thoughts
Posted by Rectifier on 2013/04/14 17:05
Well, for starters I thought that Pyweek began a day later than it really did, so I was out and now I'm a little behind.
But I think I have an idea where the player is the annoying recurring miniboss against an RPG hero.
But I think I have an idea where the player is the annoying recurring miniboss against an RPG hero.
Purdy Games - Wow!!
Posted by PurdyGames on 2013/04/14 15:45
Well, nature has taken priority at the moment! My beautiful wife just gave birth to our first child Justin on the 11th!! We got home from the hospital yesterday, the 13th, and now I stumbled onto the pyweek website to see that it has started!!
My nemesis will be time! I don't know how much time I will have to work on something, but I'm dedicated to pump something out, even if it is just a concept.
Back to playing with my son though!
My nemesis will be time! I don't know how much time I will have to work on something, but I'm dedicated to pump something out, even if it is just a concept.
Back to playing with my son though!
Möbius - Day 1: First steps
Posted by akathorn on 2013/04/14 10:11
It's our first time on PyWeek, we are a group of four students of the UPM, a university in Madrid. We will be using Pygame for the challenge.
Here we are at sneaky's place, drawing whales and stuff.
The game will be about "Möbius", our favourite virtual whale. We already have the main idea, and we will be posting some sketches soon.
Cheers,
Akathorn
Here we are at sneaky's place, drawing whales and stuff.
The game will be about "Möbius", our favourite virtual whale. We already have the main idea, and we will be posting some sketches soon.
Cheers,
Akathorn
Nemesis Card - Ironically, my nemesis seems to be pyweek themes I didn't have an idea for.
Posted by scav on 2013/04/14 09:42
However, I slept on it and came up with something.
This time I have decided to let HTML and CSS do all the heavy lifting on the graphical front end, and put the Python game logic behind HTTP, served by the Bottle framework. An unusual choice, but I won't have time this week to write a lot of graphics code, and since I write Python web services for a living, I thought I'd play to my strengths.
This time I have decided to let HTML and CSS do all the heavy lifting on the graphical front end, and put the Python game logic behind HTTP, served by the Bottle framework. An unusual choice, but I won't have time this week to write a lot of graphics code, and since I write Python web services for a living, I thought I'd play to my strengths.
GoldMine - Nemesis
Posted by ArmchairArmada on 2013/04/14 03:30
Aw, I had a funny idea for sidekick. It was going to be a game where you play as the side kick of a super hero and you have to try to keep up with kicking butt as he continuously berates you on how slow you're going. I guess I'll have to come up with something else now. This might require a little thinking.
Nemesis - That worked better than expected
Posted by Python Jedi on 2013/04/14 03:14
Day 0.5: (competition starts at 20 00 here, so I took a bit of time to see where I could get)
I managed to nail down a fun mechanic, write out a UML, sketch out the core classes, and then code roughly 3/4 of the engine in 3 hours. Now I understand why I failed to complete my entry last time, I was working on too much. Depending on free time tomorrow I might have a first demo up.
Goal for tomorrow:
Event Handling (skipped to work on other classes)
code an entity update function
create temp pictures
upload demo
I'm going for a game that will likely be fun to jump in for 5-10 minutes at a time, but fun enough to play a couple times.
enough blathering, I'm too tired and excited to think coherently. Can't wait to see everyone's progress by the end of tomorrow.
I managed to nail down a fun mechanic, write out a UML, sketch out the core classes, and then code roughly 3/4 of the engine in 3 hours. Now I understand why I failed to complete my entry last time, I was working on too much. Depending on free time tomorrow I might have a first demo up.
Goal for tomorrow:
Event Handling (skipped to work on other classes)
code an entity update function
create temp pictures
upload demo
I'm going for a game that will likely be fun to jump in for 5-10 minutes at a time, but fun enough to play a couple times.
enough blathering, I'm too tired and excited to think coherently. Can't wait to see everyone's progress by the end of tomorrow.
Nemesis - Not until that brute's dead!
Posted by Python Jedi on 2013/04/14 00:31
I thought for some reason that the challenge started tomorrow. oops. I was in the middle of a five hour mini challenge I made for myself, so I'll have to rewrite a bunch of boilerplate code I just wrote. oh well!
Nemesis... My idea was vauge for this one, I'll need to hammer it down quickly then get a skeletal engine, in two to three hours, sounds reasonable.
Python Jedi
Nemesis... My idea was vauge for this one, I'll need to hammer it down quickly then get a skeletal engine, in two to three hours, sounds reasonable.
Python Jedi
Nemesis Card - Site back up: voted at last
Posted by scav on 2013/04/13 23:37
Now 23 minutes until I find out that my vote didn't help me much :(
Erebus - Prelude to Precarious Perplexity
Posted by Ryan42 on 2013/04/13 03:22
This is going to be a long week.
I keep forgetting how much over laps at exactly this time of year and this time of month. I've been preparing for the week by finishing school projects, papers, etc., but that won't account for any unexpected or predisposed obligation. Similarly, I've been practicing and working out as many problems that I might encounter and reminding myself that I do, in fact, know how to program. For now, I'm just going to make the best of it.
I will complete this game. I will finish this time.
Or so I hope.
I keep forgetting how much over laps at exactly this time of year and this time of month. I've been preparing for the week by finishing school projects, papers, etc., but that won't account for any unexpected or predisposed obligation. Similarly, I've been practicing and working out as many problems that I might encounter and reminding myself that I do, in fact, know how to program. For now, I'm just going to make the best of it.
I will complete this game. I will finish this time.
Or so I hope.
Last Will of the Emtar - Locking in my game ideas
Posted by Cosmologicon on 2013/04/12 22:42
I now have a rough core mechanic in mind for each of the five theme candidates. I'm posting a vague description of each so that, when the theme is announced, I can't use a different theme's idea after a slight modification. I hate that.
In all cases, I want a massively multiplayer open world with cooperative gameplay. For instance, once one player unlocks an area, all players can access it. But beyond that, the ideas are fairly different:
In all cases, I want a massively multiplayer open world with cooperative gameplay. For instance, once one player unlocks an area, all players can access it. But beyond that, the ideas are fairly different:
- Bat cave: construction Metroidvania
- Secret identity: top-down or isometric dungeon crawler
- Nemesis: tile puzzle + strategy
- Kryptonite: space exploration
- Sidekick: pinball