Locking in my game ideasI now have a rough core mechanic in mind for each of the five theme candidates. I'm posting a vague description of each so that, when the theme is announced, I can't use a different theme's idea after a slight modification. I hate that.
In all cases, I want a massively multiplayer open world with cooperative gameplay. For instance, once one player unlocks an area, all players can access it. But beyond that, the ideas are fairly different:
- Bat cave: construction Metroidvania
- Secret identity: top-down or isometric dungeon crawler
- Nemesis: tile puzzle + strategy
- Kryptonite: space exploration
- Sidekick: pinball