That worked better than expected

Day 0.5: (competition starts at 20 00 here, so I took a bit of time to see where I could get)

I managed to nail down a fun mechanic, write out a UML, sketch out the core classes, and then code roughly 3/4 of the engine in 3 hours.  Now I understand why I failed to complete my entry last time, I was working on too much.  Depending on free time tomorrow I might have a first demo up.

Goal for tomorrow:
Event Handling (skipped to work on other classes)
code an entity update function
create temp pictures
upload demo

I'm going for a game that will likely be fun to jump in for 5-10 minutes at a time, but fun enough to play a couple times.

enough blathering, I'm too tired and excited to think coherently.  Can't wait to see everyone's progress by the end of tomorrow.