September 2012 challenge: “One Way Trip”
Trippy Climb - Day #4 and #5
Posted by petraszd on 2012/09/13 22:45
http://www.youtube.com/watch?v=HI46SFUOEIw
Finally, there is enemies. Still it is getting stupid. I am finding joy in coding game that is not fun...
I need to:
- Add more enemies
- Add some subtle animation
- Begin/End
- Tweak a lot of stuff until it is fun
Last point seams impossible but who knows.
By the way, I am using pymunk just for collision detection and pymunk.vec2d.Vec2d class because it rocks. I like this my idea, because it works even if You change position by hands and not with gravity or `add_force` or `add_impulse`.
Finally, there is enemies. Still it is getting stupid. I am finding joy in coding game that is not fun...
I need to:
- Add more enemies
- Add some subtle animation
- Begin/End
- Tweak a lot of stuff until it is fun
Last point seams impossible but who knows.
By the way, I am using pymunk just for collision detection and pymunk.vec2d.Vec2d class because it rocks. I like this my idea, because it works even if You change position by hands and not with gravity or `add_force` or `add_impulse`.
daftspaniel3 - Day5 - The Tentacle Question
Posted by daftspaniel on 2012/09/13 21:10
Today was graphics day! Not heaps of time but hey that's PyWeek... Screenshot shows the unfinished Martians and the orange dash on the right is the players shot disappearing off screen. Also improved the title screen with a giant version of the player. Currently the player has 2 states of standing and a raised arm to fire right. Should get onto the other directions tomorrow once collision detection is take care of. Big question - how many tentacles should a martian have? Anything more than 3 and I think they will look like trees :-)
project pyFrog - project pyFrog. Day 5.
Posted by noTformaT on 2012/09/13 20:06
Hello.
That ended in the fifth day of the competition. Today I did the main menu, scene settings sound and music. Tomorrow will add sounds to the game and try to draw the main player. Also added to the levels in the game, and now the platform is generated randomly.
All I have done today is seen in this video:
One Whale Trip - moar whales
Posted by lobbbe on 2012/09/13 19:43
hop fixed the perspective.
btw moar whales!!!11!
btw moar whales!!!11!
Escape from Russia - Fifth day progress
Posted by lunatik on 2012/09/13 19:20
Okey, 5 days left behind and only 50% of the project is ready <_<
We're optimistic and we will finish the game anyway :)
We have been working on Scene system, done a lot of ART work!
That as it looks for now!
Sixth chance - Progress
Posted by DR0ID on 2012/09/13 18:56
Finally making some progress on the game mechanics.
ReekenX 2012 September - Just three days left, 40% completed
Posted by ReekenX on 2012/09/13 14:26
Only three days left and I have another game idea!
So now I will leave an entry about my first game idea. I was thinking about something similar to Flash game with robots: http://www.onemorelevel.com/game/railway_robots_road_trip. With some differences like working as employee in a compony where you are building cyborgs.
I was completed plan, game engine, even some images, but I have decided to something simpler. So, moving to the next idea...
So now I will leave an entry about my first game idea. I was thinking about something similar to Flash game with robots: http://www.onemorelevel.com/game/railway_robots_road_trip. With some differences like working as employee in a compony where you are building cyborgs.
I was completed plan, game engine, even some images, but I have decided to something simpler. So, moving to the next idea...
Little Red Riding Hood - Graphics Update
Posted by kcaze on 2012/09/13 13:55
I found the graphics to be over saturated so I desaturated everything except for Little Red Riding Hood and the Wolf. All the graphical assets are done except for the walls which are invisible at the moment.
TODO:
1. Wall graphics
2. Properly draw the sprites to fix depth issues
3. Create levels
Blastosaurus Rex - Day the fifth: Exploding dinosaurs at long last
Posted by scav on 2012/09/13 13:02
Now the infernal creatures have a propensity to detonate when injured, causing damage to all nearby.
Good news for the project at hand.
Not such good news for the colonists who must contend with them.
Good news for the project at hand.
Not such good news for the colonists who must contend with them.
project pyFrog - PyWeek - project pyFrog. Day 4.
Posted by noTformaT on 2012/09/13 08:00
Hello.
So halfway through the competition. On the fourth day, I added to the game enemies, this bee, and finishing the end game scene. All I have done is seen in this video:
http://www.youtube.com/watch?v=kHzW0TAMU-w&feature=plcp
http://www.youtube.com/watch?v=kHzW0TAMU-w&feature=plcp
Tomorrow I will try to make the main menu. As time is running out before the end of the contest, then most of all, my game will be simple, very simple.
Good luck to everyone.
Good luck to everyone.