Title image

Little Red Riding Hood

A sort of turn-based pacman which involves Little Red Riding Hood gathering all the apples before the Wolf catches her.

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Scores

Ratings (show detail)

Overall: 3.2
Fun: 3.1
Production: 2.9
Innovation: 3.6

5% respondents marked the game as not working.
Respondents: 18

Files

File Size Uploader Date
screen6.png
First Interesting Level
20.2 KB kcaze 2012/09/15 14:02
LRRh.zipfinal
Done!
37.4 KB kcaze 2012/09/15 13:46
title.png
Title image
5.5 KB kcaze 2012/09/15 11:21
LRR.zipfinal
2nd version (with levels!)
33.9 KB kcaze 2012/09/14 16:13
screen4.png
End of Day 3
16.1 KB kcaze 2012/09/14 16:12
LRR.tar
First working version
70.0 KB kcaze 2012/09/14 03:43
screen3.png
Day 2.5
4.2 KB kcaze 2012/09/13 13:52
screen2.png
Apples + Hood
6.5 KB kcaze 2012/09/13 02:28
screen.png
First steps towards graphics
10.5 KB kcaze 2012/09/13 00:58

Diary Entries

Little Red Riding hood is finally done!

I'm pretty happy to have actually completed a PyWeek and created a game that is at least somewhat complete and fun :D

I've tested the game on Ubuntu 12.04, Windows 7, and Mac OS X Snow Leopard, and it runs great on all 3. However, it would be really helpful if some of you could test the game (download here: Little Red Riding hood) and tell me whether it runs on your machine. Thanks!


Below is a screenshot of the title screen and the first interesting level:
 

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2nd Version! With 7 levels now :D



I have a few more mechanics planned, but so far, I quite like the gameplay. The white and black tiles give a lot of room for designing really interesting levels. A couple of the levels I have so far are quite nice.

TODO:
-Create 3 more levels.
-Add a title screen
-Implement two more game mechanics (if I have time/motivation)
-Compose some music (if I have motivation)

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First Playable Version

Just finished the art assets and hastily constructed 3 levels, the last of which I haven't actually tested. It's playable now, but I'd like to add in a few more features before I actually begin designing levels.

Goal: To gather all the apples, before you are eaten by the Big Bad Wolf. The BBW cannot backtrack, which helps somewhat ;)

Controls:
Arrow keys - movement
z - action key (not used in this version, but in later levels, will allow you to go up and down stairs)
space - toggle whether the walls are visible or not

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Graphics Update


I found the graphics to be over saturated so I desaturated everything except for Little Red Riding Hood and the Wolf. All the graphical assets are done except for the walls which are invisible at the moment.

TODO:
1. Wall graphics
2. Properly draw the sprites to fix depth issues
3. Create levels

2 comments

Day 2

The actual game coding is done and tested with a curses-based front end. Graphics are being created now and added slowly to the game. Currently, the grass tiles, apples, and little red riding hood are done.

1 comment