May 2012 challenge: “Mad Science”
The Cicada Of Antarctica - final, but still needs some music and colored arts
Posted by ilseppia on 2012/05/13 08:45
So we submitted our entry last night.
It can be consiedered final except for some arts that are still B/W. Artists in our team did a great work but hadn't time yet to put color on some drawings. Hope we will be able to show you all of them complete.
Second missing at this moment is the music, game is ready to use it but I didn't received yet the music file from our musician. Again, hope we'll encolse the mp3 file in our next final-final entry.
It can be consiedered final except for some arts that are still B/W. Artists in our team did a great work but hadn't time yet to put color on some drawings. Hope we will be able to show you all of them complete.
Second missing at this moment is the music, game is ready to use it but I didn't received yet the music file from our musician. Again, hope we'll encolse the mp3 file in our next final-final entry.
Fun with Color Streams - Saving, loading, and levels
Posted by bjorn on 2012/05/13 08:31
Got pickle working so I could easily save when I had something I liked and load it up later. This let me add levels.
I would need another hour or two to really tweak the level progression so that it had the right learning/difficulty curve, but I think it's as far as I'm going to get it.
Had to enjoy the nice weather and take my kids to the park earlier, so all this level hottness is actually post the close of coding. So I've uploaded it anyway, but not marked it final. Feel free to use it for judging though if you want :)
I would need another hour or two to really tweak the level progression so that it had the right learning/difficulty curve, but I think it's as far as I'm going to get it.
Had to enjoy the nice weather and take my kids to the park earlier, so all this level hottness is actually post the close of coding. So I've uploaded it anyway, but not marked it final. Feel free to use it for judging though if you want :)
NAME UNDECIDED - Time's up
Posted by jacarandang on 2012/05/13 07:26
As expected, we couldn't finish the game on time. We couldn't submit any playable game. We're too busy to compete, sorry but we couldn't submit anything.
Dr. Chemical's Lab - ...where physics hurt you!
Posted by Squish on 2012/05/13 04:47
Well several hours ago we uploaded what we had. I think there are still some bugs but its at least functioning! I'd love to hear critical feedback on the artwork. Can't wait to play everyones games, but right now Its time to see my friends.
Live long and go mad!
Live long and go mad!
The Fabulous Laboratory of Dr. Goldeinstein - Day 4 - Deadline
Posted by rodrigomotta on 2012/05/13 04:00
Well, the last hours of the last day have been really stressful. We run against the time and exactly the 00:00 hours we upload the beta version. With more than 40 minutes of tweaking (and missing "game over" screen) we finished the final version. This game was exactly as we wanted. The only thing we can not do (because of time) were the elements animations (baby, frog,...) perhaps we'll put in post-pyweek version. Our team work very well together, and in fact we work three days only. Great PyWeek for us.
We will also try to make an executable, to facilitate access to friends ... and perhaps porting the game to a web version. It's just the beginning for Doctor Goldeinstein. =)
We will also try to make an executable, to facilitate access to friends ... and perhaps porting the game to a web version. It's just the beginning for Doctor Goldeinstein. =)
Heads and Tales - Heads and Tales
Posted by Chard on 2012/05/13 02:00
Heads and Tales is a sort of adventure RPG with monster building. If you try the Windows binary distribution sorry about the stdlib not being archived. I couldn't make it work any other way. The file you want to run is called 'Heads and Tales.exe'.
Please provide feedback here if you have comments/bugs.
Chard.
Please provide feedback here if you have comments/bugs.
Chard.
The Cloud Shepherd - The Cloud Shepherd: Sandbox Edition
Posted by cyhawk on 2012/05/13 01:23
I would have bet against it even a few hours ago but we actually have something that is not far from being a game. You fly around and place fans. You can water the desert to have cacti spring up, flood the cities and so on. Alex's water simulation makes it rather entertaining!
The water simulation is in a C extension so we definitely have packaging work to do tomorrow.
It's the first time I teamed up with another programmer for PyWeek. We both liked the theme and quickly agreed on many details of a weather control puzzler. But I envisioned it as something simple, 2D and board game-like while Alex wanted to do a more realistic 3D simulation. He's the better programmer so I gave up trying to convince him.
Since we only started on Tuesday we had a scarcity of time and I kept to drawing stuff until today. This morning we only had the height map rendering, clouds, fans and a pile of useless sprites. Alex has finished the fluid simulation and realized it's dead slow. So he ported it to a C extension. I was sure at that point that we would have nothing to show for all of our brilliant ideas. But things started coming together and it's a fun little sandbox now. We'll probably do a post-final version with sounds and music tomorrow for the more lenient judges.
We only decided on the name today, so I could not write diary entries earlier... But here's an early concept sketch that reflects my tile-based approach.
I've seen really impressive screenshots from other entries so I'm looking forward to the judging period!
The water simulation is in a C extension so we definitely have packaging work to do tomorrow.
It's the first time I teamed up with another programmer for PyWeek. We both liked the theme and quickly agreed on many details of a weather control puzzler. But I envisioned it as something simple, 2D and board game-like while Alex wanted to do a more realistic 3D simulation. He's the better programmer so I gave up trying to convince him.
Since we only started on Tuesday we had a scarcity of time and I kept to drawing stuff until today. This morning we only had the height map rendering, clouds, fans and a pile of useless sprites. Alex has finished the fluid simulation and realized it's dead slow. So he ported it to a C extension. I was sure at that point that we would have nothing to show for all of our brilliant ideas. But things started coming together and it's a fun little sandbox now. We'll probably do a post-final version with sounds and music tomorrow for the more lenient judges.
We only decided on the name today, so I could not write diary entries earlier... But here's an early concept sketch that reflects my tile-based approach.
I've seen really impressive screenshots from other entries so I'm looking forward to the judging period!
How I Took Over the World - The end of another Pyweek
Posted by Tee on 2012/05/13 00:59
Well, and so another Pyweek ends.
As expected, earlier today I was desperate thinking that I wouldn't be able to deliver anything. I did have a lot of things ready, but two hours before deadline I still had zero gameplay. I had to rush a lot of code in in these last two hours and, in the end, I think it didn't turn out so bad. Gameplay still feels sloppy, but at least it gives the player a taste of what I was aiming for, which is enough to make me satisfied.
I think I was a little ambitious this time -- the original plan was significantly larger. At one point I had to cut off actually firing the death ray, which made me sad. Next time I should try something smaller. Smaller projects usually work better.
I think I was a little ambitious this time -- the original plan was significantly larger. At one point I had to cut off actually firing the death ray, which made me sad. Next time I should try something smaller. Smaller projects usually work better.
Go ahead and give it a play. I enjoy reading constructive feedback, so let me know what you think. I should write a postmortem in the future. Looking forward to playing your games.
Latitude 7 - Descent postmortem
Posted by kent_turbo on 2012/05/13 00:34
As usual, I have finished with something that looks like an early prototype, rather than a game.
This time I decided not to spend too much time thinking about a theme and to go with something straightforward: you have to dive into a ventialtion shaft and stop evil mastermind, that uses a bunker-laboratory to build evil stuff. And he sends some of his creations upwards, partly junk, partly defenses. Unfortunately for him, all he managed to come up in this week were score boxes and forcefields. And some turrets.
Enjoy, and please report any bugs you may encounter.
This time I decided not to spend too much time thinking about a theme and to go with something straightforward: you have to dive into a ventialtion shaft and stop evil mastermind, that uses a bunker-laboratory to build evil stuff. And he sends some of his creations upwards, partly junk, partly defenses. Unfortunately for him, all he managed to come up in this week were score boxes and forcefields. And some turrets.
Enjoy, and please report any bugs you may encounter.
Mad Atoms - Yeah! My game is working.
Posted by petraszd on 2012/05/13 00:33
It is all over. It was nice trip this pyweek. I hope my game will not crash and all of You will going to find none of bugs I probably have left in my code.
Video preview: http://www.youtube.com/watch?v=6tlixmHjz0Q
Source code: https://bitbucket.org/petraszd/pyweek-14
Video preview: http://www.youtube.com/watch?v=6tlixmHjz0Q
Source code: https://bitbucket.org/petraszd/pyweek-14