Descent postmortem

As usual, I have finished with something that looks like an early prototype, rather than a game.

This time I decided not to spend too much time thinking about a theme and to go with something straightforward: you have to dive into a ventialtion shaft and stop evil mastermind, that uses a bunker-laboratory to build evil stuff. And he sends some of his creations upwards, partly junk, partly defenses. Unfortunately for him, all he managed to come up in this week were score boxes and forcefields. And some turrets.

Enjoy, and please report any bugs you may encounter.