September 2011 challenge: “Mutate!”
Camouflage! - Calaveras! Calaveras!
Posted by ilseppia on 2011/09/12 23:25
So... we decided that our mutation will be a fake mutation... AKA camouflage.
And we are flying to Mexico in order to smuggle stuff and make some money... why? This is obvious!
Love... All You Need Is Love!
And we are flying to Mexico in order to smuggle stuff and make some money... why? This is obvious!
Love... All You Need Is Love!
Immune Defender - End of Day 2 - Nothing Done Today
Posted by Akake on 2011/09/12 23:15
I'm really embarrassed. I have gotten nothing done today. This is really upsetting for me, but I'll try not to rant too much.
Nothing. Nothing done for my game.
I'm really sorry. I give myself a really low chance for completing this game. I don't know what to do next.
Peace, love, and a third noun,
--- Akake
Nothing. Nothing done for my game.
I'm really sorry. I give myself a really low chance for completing this game. I don't know what to do next.
Peace, love, and a third noun,
--- Akake
Mutable Mamba - Day 2 - the real life, it hates us
Posted by drnlm on 2011/09/12 23:13
So a much less productive day, what with the annoying work thing, and various other commitments eating up most of the evening hacking time for several team members, but, despite all this, progress continued it's relentless march,
- In a desperate bid to throughly annoy everyone on the team, the central mercurial repository grew pep8 & pyflakes checking hooks. Surprisingly little disruption and cursing was observed as a result. Must try harder in future.
- The snake learnt to take corners, and generally moves much less specially, although it still has some endearing quirks
- Several bits of game framework plumbing that will become useful later appeared

Smooth Jazz Tower Defence - Day #1 and #2
Posted by pufuwozu on 2011/09/12 22:54
Today is the morning of day #3. I thought I'd quickly write about the first 2 days.
Day #1 - Sunday
We're a team of co-workers at Atlassian. Sunday was our weekend so we were all pretty busy with other things. Shortly after the theme announcement (10am), I committed a "Hello World" Pyglet app to our repository so that we had a place to start from.
The rest of the day was just writing some ideas on our internal wiki.
Day #2 - Monday
Some of us got together on Monday night to talk about ideas. We decided on creating a tower defence game but the enemies are based on genetic algorithms.
Enemies will have 3 attributes:
Towers will be able to attack different amounts of each attribute. The fitness function will be how far the enemy gets.
We think that this will challenge that player to try and balance their tower defence strategy while also trying to attack the enemies in the best way.
I got home and started writing a bit of the rendering and game loop code. This is what I have as of this morning:

(Accidentally posted this as a Message rather than a Team Diary Entry - woops)
Day #1 - Sunday
We're a team of co-workers at Atlassian. Sunday was our weekend so we were all pretty busy with other things. Shortly after the theme announcement (10am), I committed a "Hello World" Pyglet app to our repository so that we had a place to start from.
The rest of the day was just writing some ideas on our internal wiki.
Day #2 - Monday
Some of us got together on Monday night to talk about ideas. We decided on creating a tower defence game but the enemies are based on genetic algorithms.
Enemies will have 3 attributes:
- Health
- Armour
- Speed
Towers will be able to attack different amounts of each attribute. The fitness function will be how far the enemy gets.
We think that this will challenge that player to try and balance their tower defence strategy while also trying to attack the enemies in the best way.
I got home and started writing a bit of the rendering and game loop code. This is what I have as of this morning:

(Accidentally posted this as a Message rather than a Team Diary Entry - woops)
Foreseen Yet Unpredictable Invader - And that's how the second day ends
Posted by ThibG on 2011/09/12 22:06
Hey again!
00:00 UTC+2, time to stop for today, I guess!
Today has been quite a productive day: the core of my game is now complete.
It's quite a simple shooter, you are in a ship, fighting an alien boss. This alien boss have simple attacks. But as you kill it repeatedly, it mutates and becomes stronger (or weaker, but it has less chances to do so) and use varied attacks until it dies for good.
Tomorrow will be focused on user interface and data, I guess.
00:00 UTC+2, time to stop for today, I guess!
Today has been quite a productive day: the core of my game is now complete.
It's quite a simple shooter, you are in a ship, fighting an alien boss. This alien boss have simple attacks. But as you kill it repeatedly, it mutates and becomes stronger (or weaker, but it has less chances to do so) and use varied attacks until it dies for good.
Tomorrow will be focused on user interface and data, I guess.
paer - First entry!
Posted by paeron on 2011/09/12 21:59
So this is my first time in PyWeek. Yay! really exciting!
Wanted to participate a few times before but lack of time ( which still is the case ) and me forgetting the dates been stopping me.
This time I decided I'd give it a go!
Sunday:
Started thinking of an simple game idea, havn't had time to think much about it before the start.
I realised that I wouldn't have much time to build a complex game since I have some seriously big deadlines this week at work and will be spending a great deal of the days coding so we can make it.
After about one hour I got myself an pretty decent simple game idea I thought would be fun and started getting my tools togheter.
First off was to install python and pyglet ( since my computer got totally wiped by an crazy virus the other day ) which I plan to use during this project.
After that I got on with building up my game with some basic drawing and eventhandling.
Loading a simple 2D map with some tiles and my character being able to run around.
About 4 hours well spent.
Monday:
Today I had to work really late and got home about 22 pm.
Really wanted to get some work done on the game before bed so the coffee-pot was getting to work.
Did some re-designing of the game today, instead of loading maps I thought Id save some time having the map being generated at runtime. Not just saving time I thought this would make the game more exciting getting to play a new map every time.
Rewrote the mapsystem to divide the map into chunks and generate them when needed.
I think I got it working fairly well!
So now after about 1½ hour spent I'll get to bed.
Won't spoil to much about the my game idea yet since it will probably change some before the end.
The basic plan is simple though, you need to survive as long as you can from attacking mutants while still having some objective's to do that will give you more points.
Name of game coming soon!
Good Night!
Wanted to participate a few times before but lack of time ( which still is the case ) and me forgetting the dates been stopping me.
This time I decided I'd give it a go!
Sunday:
Started thinking of an simple game idea, havn't had time to think much about it before the start.
I realised that I wouldn't have much time to build a complex game since I have some seriously big deadlines this week at work and will be spending a great deal of the days coding so we can make it.
After about one hour I got myself an pretty decent simple game idea I thought would be fun and started getting my tools togheter.
First off was to install python and pyglet ( since my computer got totally wiped by an crazy virus the other day ) which I plan to use during this project.
After that I got on with building up my game with some basic drawing and eventhandling.
Loading a simple 2D map with some tiles and my character being able to run around.
About 4 hours well spent.
Monday:
Today I had to work really late and got home about 22 pm.
Really wanted to get some work done on the game before bed so the coffee-pot was getting to work.
Did some re-designing of the game today, instead of loading maps I thought Id save some time having the map being generated at runtime. Not just saving time I thought this would make the game more exciting getting to play a new map every time.
Rewrote the mapsystem to divide the map into chunks and generate them when needed.
I think I got it working fairly well!
So now after about 1½ hour spent I'll get to bed.
Won't spoil to much about the my game idea yet since it will probably change some before the end.
The basic plan is simple though, you need to survive as long as you can from attacking mutants while still having some objective's to do that will give you more points.
Name of game coming soon!
Good Night!
Lab Lab Bunny Lab - The First Bunny
Posted by cyhawk on 2011/09/12 21:52
On day 1 I created a system where strings of a 4-letter alphabet (the genotype) would describe organisms made of ellipses (the phenotype). I spent day 2 splicing genes and weeding out degenerate bunnies until I can now finally present you Adam, the origin of this species!

I see no reason why you would want to check out its complete DNA sequence other than interest in the strange. As an artificial species I imagine its genome is quite fragile now. I'll have to carefully mutate and breed it tomorrow so that it becomes hardier.
After that I'll have to come up with a way to turn this into a game. OR I'LL JUST PLAY WITH MY BUNNY!

I see no reason why you would want to check out its complete DNA sequence other than interest in the strange. As an artificial species I imagine its genome is quite fragile now. I'll have to carefully mutate and breed it tomorrow so that it becomes hardier.
After that I'll have to come up with a way to turn this into a game. OR I'LL JUST PLAY WITH MY BUNNY!
Operation: Cell's Genome - Second day: scroll
Posted by reidrac on 2011/09/12 21:50
I've improved the tiles, just a little bit, to fix some awkward cases I didn't like.

And then started with the scroll... :(
Worth reading: a newbie guide to pygame, or TL;DR: among lots of interesting stuff, I learnt today that there are some kinds of scroll you can't implement with pygame because of performance.
Nevermind. I think I've got a reasonable scroll with 30 FPS (sic). And that's all for today.
Tomorrow I'll try to add the main character and start playing with physics for the red blood cells (oh, please... don't take it too seriously!).
Update: read the comments!

And then started with the scroll... :(
Worth reading: a newbie guide to pygame, or TL;DR: among lots of interesting stuff, I learnt today that there are some kinds of scroll you can't implement with pygame because of performance.
Nevermind. I think I've got a reasonable scroll with 30 FPS (sic). And that's all for today.
Tomorrow I'll try to add the main character and start playing with physics for the red blood cells (oh, please... don't take it too seriously!).
Update: read the comments!
Yoinend_game - Yesterday: party
Posted by endaramiz on 2011/09/12 21:47
Yesterday was the National Day of Catalonia and I went to concert of one of my favorite group (Obrint Pas). It was funny, but I didn't work in game. ^^'
Unfinished Mess - Day two
Posted by davec on 2011/09/12 21:18
With that stunningly original diary entry title out of the way, why not take a look at the screenshot below?
Those of you impressed by yesterdays screenshot of a blank screen cannot possibly fail to be impressed by the fact that there are now literally four more blocks in the new screenshot! You may as well lay down your coding tools now, peeps. It's futile even trying to compete.
Ok... so the game is going to involve piloting a small droid (currently a blue square) that has to clean up after some kind of accident / invasion / stupid sci-fi-incident leaves loads of mutated thingies everywhere. They will (soon) be different colours. The aim will be to destroy the mutant thingies by bumping them into other thingies of the same colour. If two different colour thingies collide, a mutation will occur and thingies of different colours will be created.
Look, I'm making this game up as I go along, based on a vague idea I had in the bath on Sunday.
Anyhoo.. coding has been fun, but there isn't a ton to show at the moment. I've uploaded what I've got. I have around 1 - 2 hours per evening when I can work on this so I'm not expecting miracles but I think I can get a fun little mini-game together by Friday, when I have to submit due to holiday plans.
Hope you're all having fun building your games.
Dave
Those of you impressed by yesterdays screenshot of a blank screen cannot possibly fail to be impressed by the fact that there are now literally four more blocks in the new screenshot! You may as well lay down your coding tools now, peeps. It's futile even trying to compete.
Ok... so the game is going to involve piloting a small droid (currently a blue square) that has to clean up after some kind of accident / invasion / stupid sci-fi-incident leaves loads of mutated thingies everywhere. They will (soon) be different colours. The aim will be to destroy the mutant thingies by bumping them into other thingies of the same colour. If two different colour thingies collide, a mutation will occur and thingies of different colours will be created.
Look, I'm making this game up as I go along, based on a vague idea I had in the bath on Sunday.
Anyhoo.. coding has been fun, but there isn't a ton to show at the moment. I've uploaded what I've got. I have around 1 - 2 hours per evening when I can work on this so I'm not expecting miracles but I think I can get a fun little mini-game together by Friday, when I have to submit due to holiday plans.
Hope you're all having fun building your games.
Dave
