April 2009 challenge: “Get off my lawn”

open - open is closed

Posted by georgek on 2009/05/02 21:04

A few hours left but I'm out of time -- it is done.

'Done' being relative and everything...a word of warning, there is a crash bug that I can't seem to track down. I just have no clue here. Something related to drawing with GL_QUADS...the game will just freeze up. A force-quit works though ;D.

the final source release

a py2exe'd windows .exe

I interpreted the theme pretty abstractly I guess but it is there, I swear. All in all I'm proud of open, my second game, though obviously there's a lot of room for improvement. Enjoy (if that's the right word).

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Rose Ninja - The Final Day -- What I've Done

Posted by Akake on 2009/05/02 21:02

I've just uploaded my final submission.

I'm happy with it for having done it in three days.

I'm proud of it. Realistically, it won't place so great. I mean, I don't think it'll do horribly, but I don't expect 1st-3rd. Maybe 9th or 10th.

What'd really make me happy is for everyone who plays it to tell me what they thought of it.
I'd especially love to hear from anyone who thought it was fun. ^_^

Well, it's uploaded. I appreciate feedback, good and bad.

It's been fun, and I can't wait to judge the entries! ^o^

---Akake

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Lawn - i'm finished...

Posted by allefant on 2009/05/02 21:00

...the game is not. What I have now is as much as I can do. Did some insane coding (and blending) spree at the end to have something somewhat playable. Next time I'll definitely try making gameplay first and graphics later.

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Lawn Defense Force - For players

Posted by evilmrhenry on 2009/05/02 20:16

It's likely a bit imbalanced. Hit F11 in the upgrade screen to cheat yourself some money.

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Rose Ninja - Thinking about making my next release final

Posted by Akake on 2009/05/02 19:58

My third level is taking way too long to make. I'm thinking that I'll make the "You Win The Game!" screen once I'm done with this level, then I'll make my final submission.

I just don't think I can get a fourth or fifth level done in the time I have left.

Ah well, it's been great fun.

I'm really proud of what I've done in the past couple of days. I didn't think I could do this much in so little time.
I learned some good lessons, though. I learned not to over-design, and not to under-design. I learned that I need to focus on playability before code cleanliness, and code cleanliness before grandiosity. I learned that I need to work in small steps, and to keep things simple.

And most of all, I learned to hang in there and see things through.


That said, I'm thinking about the Pyggy Awards.

I have lots of features I'd like to add to my game, and lots of tools to implement those features.

Here's some of the feature's I'm going to be working on:
-A "Commander Keen"-Style World Map
-Cut-Scenes and Dialogue
-Multiple Enemy Types
-More Complex Enemy AI
-More Terrain Types, Including Water, Conveyor Belts, and Moving Platforms
-Bosses
-Possibly an Inventory System
-Even More Ninja Awesomeness!

I know the Pyggy's are a long way off, but that's why I'm making the big plans now.

I can't implement some of the things I want to without seriously refactoring my code, so I'm going to finish the level I'm working on, make my "Game Won!" screen, then submit and get to work.

I'd say it's been a fun Pyweek, but it isn't over yet!

---Akake

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Aliens on My Lawn - Final Up

Posted by PrintStar on 2009/05/02 19:54

This time around I left all the artwork until the last day. Bad move...

I'm pretty bad at the artwork, and its probably the hardest part for me. Having to do it all at once is like torture! I should have interspersed it a bit more.

I'm a realist, and I understand this entry has about zero chance of placing well. On the other hand, I met my goal of using some new tools this time around. I did throw together a little beat for the game using LMMS, and the aliens are all rendered and animated using Blender. My code this time around also is a bit more robust, and there are hints of how much more the game should have included (other weapons, other aliens, etc...).

I'm happy with the entry, though. Hopefully someone out there has a satisfying couple-of-minutes playing my game.

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Imperium: Tux - Imperium: Tux Final Entry

Posted by jotham on 2009/05/02 19:52

Bam! I think I'm done.

Even seems to run on my poorly 1Ghz Mac laptop.

You can download the game here imptux-final.zip

brrrrmmmmm.

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Lawn of the Dead - Day 7: Outbreak

Posted by ServalKatze on 2009/05/02 19:47

Wow. Even though both of us were quite busy this week we still managed to finish our game. So unless we stumble upon some horrible bugs, this is our final submission!

Yay! \o/

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GOMFL - Amazing

Posted by wdevauld on 2009/05/02 18:40

It is shocking to see what a group of talented people can build in just a week. Twas a lot of fun.

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kill H1N1 - Release Final (kill H1N1)

Posted by milker on 2009/05/02 17:53

Hi, everyboy:


You can download in here.
P.S. In this game (version), it has sound in now.


Hong Kong, We found first case about H1N1 in yesterday. !^!

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