April 2009 challenge: “Get off my lawn”

Rose Ninja - Starting From a Clean Codebase

Posted by Akake on 2009/04/29 14:23

I'm going to be starting my coding over. It's getting out of hand.

I'm feeling better about the whole thing now.

Truth be told, I was trying to re-use some of the code I'd written for the first concept I tried coding (The one with skeletal animation)

That said, I'm happy to say that I should have a playable game by Sunday. :-)

I'm not sure what all I'll have as far as fancy things like menus, maps, and the like, but it should be playable. I may not have all of my characters done, though. :P

Anyway, I'm happy to say that I'm feeling a good deal less pissy with the prospect of a new codebase. With all that, the project is back on! Yatta!

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Rose Ninja - Feeling pessimitic

Posted by Akake on 2009/04/29 13:37

I'm feeling very pessimistic about my game.

I don't even have enough to make it playable, or even testable. ._.

I'm starting to feel lost. I should have been less ambitious. I really should have.

I still think I can get something by the end of the week, but I don't think I'll be able to finish. :/

My entity code is crawling along, but I haven't started anything else, though. Not even my level structure. :(

I'm really upset with myself. I let my ambition get out of hand, and now I'm horribly behind, and may not finish at all.

I... Can't quite figure out how to avoid this, and it happens to me alot. I get wrapped up in a big idea, and it grows and grows, and then it just falls apart. :(

Is there any way I can avoid this in the future, or am I doomed to repeat this mistake? ._.

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Imperium: Tux - End of day 3. Feeling tired and a little demoralised.

Posted by jotham on 2009/04/29 13:13

Well, I had a few problems with pyglet. Mostly because I am ignorant. Was meant to work on collision detection. Oh well. On the upside, I have refactored my game code, assembled the basic layout for the final project, improved the drawing speed dramatically and fixed a number of other stupid problems. HOORJ!

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Rose Ninja - Day Four -- Here's hoping I get somewhere

Posted by Akake on 2009/04/29 12:39

I had a very lazy day yesterday, as I remarked on Twitter.

Today, I will hopefully get much work done. I'm currently thinking about breakfast, and after that I'm going to get back to work.

My hope for today is to have enough code where I can get a demo level working. I'm hoping to have a fully functional player character (Including Flight), and also to maybe get an enemy going.

I've got high hopes for the concept. ^o^

Once I have my gameplay going, then I can write my level and media loaders, then I can write my factory, then my level manager, then my menu system, and after that I'm pretty much home free. I need to get my sprites made, of course, but that can also be done. :D

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SwordOfAwesome - Finally!

Posted by LordFartinbras on 2009/04/29 10:51

While I am no where near as far along with the art as I hoped, at least the code is moving along. Now I have (poorly) animated spiders, and a player that shoots in all directions and is propelled by the gunfire.

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I Am Lagomorph - Graphics and pathfinding

Posted by piman on 2009/04/29 08:14

We have enough graphics to constitute a style for the game now, and we also have a unique pathfinding algorithm. Although I would not be surprised to see some of our plans scaled back a little, I'm still optimistic at this point.

If you're interested in multiagent pathfinding or hungry zombie rabbits you can check out our video.

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CampDivisible - Crawling along

Posted by cbean on 2009/04/29 06:59

More art, decent player movement, and some semblance of AI. Hopefully we'll have something playable soon!

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Eigenbom2009 - Off the lawn keeping!

Posted by eigenbom on 2009/04/29 06:31

My progress has been steady since Monday, I've built most of the engine and started to add all the artwork. My game is a simple adventure game: after kicking your ball into some roses, the owner takes it -- should you get it back? Here are some sprites that I made that will be incorporated into the game. Cheers, Ben

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Panspermia - Fourth night: some new sprites

Posted by Cosmologicon on 2009/04/29 04:43

No major breakthroughs today, but I did add a few new sprites, and the building progress indicators, shown in the latest screenshot:

I guess the week is half over now, and I don't feel like I'm half done yet. The essential part of the gameplay is almost ready, but there's menus and audio and transitions and more art still to do!

I should be able to finish, but it'll take a lot of work this weekend!

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PyedPypers - take two - End day 3

Posted by RB[0] on 2009/04/29 03:24

Ok, so we are totally getting into a bad trend. Once again, we are swapping ideas completely (wiping the codebase even) on Wednesday O.o

On a good note, it appears we will be using PYGGEL, so, well, wish us luck :)

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