September 2008 challenge: “The length of a piece of string”
String Defense - Gameplay
Posted by jabagawee on 2008/09/15 02:02
Snake - The RPG! - MAC USERS
Posted by myke on 2008/09/15 01:44
Getting pymunk working on the mac is a bit tricky. A hardworking duo on irc produced a mac (intel) version of the Chipmunk shared library:
http://dump.omgcats.com/libchipmunk.dylib
If you've installed pymunk the typical way (as root, python setup.py install) you might need to place this library in the following place:
/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pymunk-0.8-py2.5.egg/pymunk/libchipmunk.dylib
Two people have gotten this game running on Mac so it is possible.
Eye stabs - Not submitting final entry, will post later. + Postmortem.
Posted by illume on 2008/09/15 00:25
Congrats to everyone who took part, pyweek was really fun! I look forward to playing your games.
we're not going to post a final entry. Our game isn't really at the stage where we'd like it to be... There's still a number of core features required before it's a 'game'. At the moment, it's kind of a fun intro, and a demo of what the game could be.
So we'll make a release some time in the next few weeks. Because we want to show everyone... but not before the basic elements are in place.
Until then, if anyone is bored, you can look at our subversion repository. The intro is pretty cool at the moment :) I think we spent far too long on the intro... so maybe that's worth a little download.
things that went well
things that went badly
cu,
--eye stabs.
String Defense - Finishing Touches
Posted by jabagawee on 2008/09/15 00:06
Have fun playing it guys!
Stolen Fate - Wrap-up
Posted by richard on 2008/09/14 23:56
I woke up on Sunday to find that a few of the team had done some additional work overnight, including visibility of NPCs from PCs, some dungeon level tweaking, finishing off the introduction story (though I didn't have time to replace some of the placeholder graphics with better-quality images) and finalising the music.
Of course I spent about an hour dealing with PyWeek issues but it was far less stressful than any previous PyWeek - the 24-hour upload grace period was a bloody good idea :)
Overall I'm happy with the game as submitted. It includes almost all of the functionality I'd hoped we would get done in the week. There wasn't any stupid bugs that kept me frustrated and unproductive for hours like there has been previously. Of course there's a few glitches (apparently sometimes missile weapons can be rendered off-target, but I've not seen that myself; also the tile mapping has border artifacts that I'd like to try to resolve) but nothing that kills the game (AFAIK :)
Thanks to the XKCD folk who pitched in - I'm sure they learnt a lot during the week, and I'm grateful for their help and design advice during the week. I'm hoping some of them will stay on with the project and help me see it grow. I have lots more I want to add to it :)
Snake - The RPG! - FINAL BEST VERSION
Posted by myke on 2008/09/14 23:54
The last - and best - version of my snake game has been uploaded, as snake_rpg_final.zip. This is much better than the contest entry version.
Improvements over v1.1 (see previous diary entry):
- Monsters drop pieces of string, and the total length is displayed at the end
- Swords and armor that can be equipped
- A training level and two full levels
There's many other bugfixes and improvements as well. PLAY THIS ONE!
Stringrolled - Video walkthrough
Posted by logicow on 2008/09/14 23:28
Linky linky
Days of Tsunami - Upload!
Posted by dmoisset on 2008/09/14 22:38
Ok, we finally uploaded the game today, after a long night yesterday of final polish and tweaking levels... We went to sleep, and went into packaging today, more relaxed. So, yaya for the extra upload day!
However... we couldn't resist the temptation, and used 3 hours after the deadline to finish some stuff (tweaking levels, choosing nice backgrounds, and such). So we cheated a bit; feel free to disqualify us if you think this is against the spirit of the compo.
We actually delivered something with a big bug known: the game gets slower after each race. It seems to be a bug on cocos (some scheduled events are not detached, so the previous level keeps running when the new one enters); I will have to research this later.
Anyway, it was fun! I now have to get up to date with abandoned work; after that I am looking forward to play other entries.
Team Periware - Unfinished
Posted by Peristarkawan on 2008/09/14 22:29
Roam Unbent, Heartfelt Nightsong - Rkey's unnecessary post
Posted by Rkey on 2008/09/14 21:06
- When I made the music, I made it entirely with instruments based on strings to make the sounds, such as guitars or strings.
- I look like a retard in my picture because there's an ice lolly in my mouth ;D
- Don't underestimate the commands in this game, there's a lot of "hidden jokes" as I'd like to call it. I love J-1's and Jakob's sense of humour ^_^