Ok, we finally uploaded the game today, after a long night yesterday of final polish and tweaking levels... We went to sleep, and went into packaging today, more relaxed. So, yaya for the extra upload day!

However... we couldn't resist the temptation, and used 3 hours after the deadline to finish some stuff (tweaking levels, choosing nice backgrounds, and such). So we cheated a bit; feel free to disqualify us if you think this is against the spirit of the compo.

We actually delivered something with a big bug known: the game gets slower after each race. It seems to be a bug on cocos (some scheduled events are not detached, so the previous level keeps running when the new one enters); I will have to research this later.

Anyway, it was fun! I now have to get up to date with abandoned work; after that I am looking forward to play other entries.

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Seems like it would've been more important to fix that bug than to develop new content :)
Traceback when I try to run your final entry. What should I do?
[ors@goofy tsunami]$ python run_game.py
Traceback (most recent call last):
  File "run_game.py", line 9, in 
  File "/home/ors/uthcode/trunk/python/pyweek/tsunami/gamelib/main.py", line 31, in main
    menu = MenuScene(theGame)
  File "/home/ors/uthcode/trunk/python/pyweek/tsunami/gamelib/menu.py", line 41, in MenuScene
    caustics = effects.Caustics()
  File "/home/ors/uthcode/trunk/python/pyweek/tsunami/gamelib/effects.py", line 81, in __init__
    self.texs[i] = pyglet.resource.image (os.path.join('water','save.%02d.tif' % (i+1)))
  File "/home/ors/uthcode/trunk/python/pyweek/tsunami/pyglet/resource.py", line 475, in image
    identity = self._cached_images[name] = self._alloc_image(name)
  File "/home/ors/uthcode/trunk/python/pyweek/tsunami/pyglet/resource.py", line 420, in _alloc_image
    img = pyglet.image.load(name, file=file)
  File "/home/ors/uthcode/trunk/python/pyweek/tsunami/pyglet/image/__init__.py", line 194, in load
    raise first_exception
pyglet.image.codecs.ImageDecodeException: Unable to load: water/save.01.tif

You are missing tiff decode codecs... pyglet uses whatever is found in your siystem and is not finding any

Install gdk_pixbuf-2.0, or PIL (pacakge python-imaging), and you should be going

Thanks for the report!