September 2008 challenge: “The length of a piece of string”
BLARGH - Pyweek 7 Warmup
Posted by nikolajbaer on 2008/08/15 19:11
The last few weeks I have been brushing up on my opengl and digging a bit more into pyglet (great job pyglet-devs!) with some explorations into terrain tiles. I have been uploading snapshots of the code as I go, although it ain't pretty.
Check it out herepyKevin and Penguin's Delightful Romp Through the Forest of Imagination - pyawesome released - pygame library for Pyweek
Posted by pyKevin on 2008/08/09 06:13
The Space Adventures of Digby Marshmallow, Space Burglar ...In Space! - Caterpie - an interface component library for Pyglet
Posted by Chard on 2008/08/06 21:22
Restructuring some of the stuff that I did for Robot Underground last PyWeek I've come up with a simple structure for interface components. I've posted a little library of the two components that we'd used for RU, text boxes and text menus. Its very straightforward and there's an example that should hopefully clarify what it can do and how.
Check out the Super Effective site to read about it and download it or just click here to download it directly.
The Space Adventures of Digby Marshmallow, Space Burglar ...In Space! - Squirtle - an SVG mini-library for Pyglet
Posted by Martin on 2008/08/06 13:56
As some of you may know, last PyWeek, as part of our entry, Robot Underground, I wrote a fairly minimal Pyglet-based SVG parser and renderer. Since then, I've seen a number of people do similar things for their Pyglet projects.
Rather than have people continually reinvent the wheel, I've taken the parser from RU, and spruced it up a bit. I'm releasing it under a BSD license, similar to that used for Pyglet itself. You can read about it and download a copy from the Super Effective website. It's not perfect, and it's by no means complete, but as far as I'm aware, it's the best pure-Python solution out there to the problem.
I'd appreciate any comments, and particularly any bug reports or patches.
The Space Adventures of Digby Marshmallow, Space Burglar ...In Space! - Pyglet Game Framework
Posted by Chard on 2008/08/03 12:37
Here's a little something I've been working on, its a framework for game development based on Pyglet. It's based off of Skellington but I've added a few useful development features. I won't go in to great detail here because I've already written a large amount of documentation which is bundled with it.
It's intended as a starting point, not as a library of any kind. Inevitably in a project of any size written in only a week things can end up a bit of a mess. A little structure from the start helps, and that's what this is.
I will note again that this has been written for Pyglet. Software architecutre is often influenced by the architecture of the libraries being used, in this case Pyglet's event framework shows through.
Comments and suggestions are welcome, I've mentioned a couple of things in the docs that I'm planning. Hopefully some new ideas will come out of PyWeek 7 too.
pgf-0.1.tar.gzPretty Earful - GEFFA now available for download
Posted by tundish on 2008/07/30 20:15
After beavering away the last few nights, I'm happy to say that my game library is ready to download! You can get it from the GEFFA project page.
I didn't quite get all the features working as I'd hoped. In the spirit of the PyWeek rules, I'm not going to develop any new functionality until after the competition, although I'd like to fix the spin and toonify routines which are currently broken. Other than that, I'm going to concentrate on improving the documentation, and responding to any questions or bug reports which may come in.
It's a big weight off my mind now it's up on the web. It will be so cool to be able to spend time on the design of the game rather than grappling with the basics, and I think I've done enough now to be able to submit something that functions. I'm developing on MacOSX, but I've tested the download on WinXP, too.
Hope you can take the time to give it a whirl. It only takes five minutes to download and run the demo. I'd be very grateful for any feedback you've got for me! I'm going to be busy catching up on other things for the next few days, but if there are any changes to make I should be able to get another release out in about a fortnight's time.
Fractalicus - hi all
Posted by Treeform on 2008/07/25 19:17
Roam Unbent, Heartfelt Nightsong - We're back and sexy
Posted by j-1 on 2008/07/24 11:01
I will register a google code project soon.
Oh, and yeah: We were thinking of designing a game library prior to the competition this time, to get rid of the icky details (tile engine. Uuuh...!). We haven't started yet, though.
Yo Yo Brawlah! - Networking Tutorial Progress
Posted by sjbrown on 2008/07/22 08:06
sjbrown's Guide to Writing Games
Pretty Earful - Just entered PyWeek September 2008!
Posted by tundish on 2008/07/20 21:47
Just got back from the Nozstock festival, which was about the best of any I can remember. Feeling a bit knackered, and can't write much code. Instead, I've just entered the compo for September 2008. Hurray!
I'm working on a hobby project which requires me to get to grips with game programming technology. I'm using Pyglet 1.1. I'm having to write my own game engine, and PyWeek is a way of testing that engine (as well as pointing up my lack of game design expertise).
My plan is to release the library a month before the start date, to comply with the rules. By my reckoning, that means on or before 7th August.
The library is called GEFFA (Good Enough For a First Attempt), and will be published under GPL version 3. Here's what's working so far:
- homogeneous coordinates
- resource file loader
- camera control
- debug console
So, the work I've got left before August is
- animation framework
- simple shading effects
- documentation
I wouldn't be surprised if my PyWeek entry ends up being a bit lame, but if it gets some testing for GEFFA, I'll be happy. Best get on with it then...