Pyglet Game Framework

Here's a little something I've been working on, its a framework for game development based on Pyglet. It's based off of Skellington but I've added a few useful development features. I won't go in to great detail here because I've already written a large amount of documentation which is bundled with it.

It's intended as a starting point, not as a library of any kind. Inevitably in a project of any size written in only a week things can end up a bit of a mess. A little structure from the start helps, and that's what this is.

I will note again that this has been written for Pyglet. Software architecutre is often influenced by the architecture of the libraries being used, in this case Pyglet's event framework shows through.

Comments and suggestions are welcome, I've mentioned a couple of things in the docs that I'm planning. Hopefully some new ideas will come out of PyWeek 7 too.