September 2008 challenge: “The length of a piece of string”

FuseBang! - Introduction to the Arcadiom project

Posted by martinw89 on 2008/09/01 19:23

Hello and thank you for taking interest in my project. I'm a computer science student hoping to have a little fun this PyWeek. Unfortunately, my college starts classes around the same time as this fall's challenge. I'm hoping to work around scheduling issues to produce a nice entry for the challenge. Keep posted; I plan on starting work the moment I can.

3 comments

P4 - We're back, and need artists again...

Posted by RB[0] on 2008/08/31 19:21

Well, it has been an exceedingly active off-season for us, but we are back now.

But, all of our artists are gone this time, so if there is anyone who would like to join a team, let me know ;)
Good luck all!

2 comments

The Space Adventures of Digby Marshmallow, Space Burglar ...In Space! - Other awards

Posted by Martin on 2008/08/31 16:29

According to the rules page:

Judging will be done in three categories rated 1-5:

  • Fun
  • Innovation
  • Production (graphics, sound, polish)
  • Overall

Gold, silver and bronze awards will be given for each category.

Do these gold, silver and bronze awards get recorded anywhere? It seems like it would be nice to have some more recognition for those games which didn't win, but did make an impression in one category or another. Perhaps a little button or banner that people could add to their websites, advertising these awards.

7 comments

The Space Adventures of Digby Marshmallow, Space Burglar ...In Space! - Phew! Time for a break...

Posted by Chard on 2008/08/28 20:47

Hi everyone! Just moved house this week and have been frantic decorating it so sorry for lack of participation in the comment threads. Internet just got connected so I'm back now. This house will serve as our team's base of operations for the September competition so its a good thing we're all up and running. Stuff's still a bit of a mess, cardboard boxes everywhere (thanks, Ikea!) but I'm really excited about the challenge now.

Allow me to plug Squirtle one more time, Martin's vector graphics library for Python. Excellent stuff, Martin! I guess we're going to see lots of SVGs flying around now, guess we'll have to come up with yet more exciting gimmicks :-). Seriously though, this is what PyWeek is great for: out of our desire to render vector graphics for PyWeek 6, Martin wrote this nifty little SVG parser. A scant 5 months later its stable and improved a great deal and packaged as a mini-library that everyone can use. Through PyWeek we are not only building a community but also developing the tools we work with; who knows what we'll have next PyWeek... Anyway, check out Squirtle.

1 comment

The Space Adventures of Digby Marshmallow, Space Burglar ...In Space! - Squirtle 0.2 released

Posted by Martin on 2008/08/28 13:37

Version 0.2 of our Pyglet SVG mini-library, Squirtle has been released.

Changes include a new tesselator (with holes!) and a few bugfixes. Thanks to everyone who gave feedback and bug reports. As always, comments, bug reports, etc, welcome.

richard: I know this is quite a long way after the library deadline, but will people be able to use Squirtle 0.2 this Pyweek, given that the API hasn't changed since the initial release?

14 comments

Dominoes String - Here is my WarmUp#7

Posted by milker on 2008/08/25 17:39



Project Home: Dancing Jumping Blocks
It don't for play now.
It just a warm up.

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Dominoes String - I don't using Dancing Block's Library

Posted by milker on 2008/08/22 11:16

Here is my Old game -- Dancing Block.
I shouldn't use it's library in new Game.
I will write a flash game for blocks.

God bless me :!@@!:

Dancing Block's Project Home: http://code.google.com/p/wormstory/

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Dominoes String - Hi, EveryBody

Posted by milker on 2008/08/22 10:58

I am back!!!

1 comment

abg5 - Is there a use to coding a game that can run under 2 different libraries?

Posted by eugman on 2008/08/21 12:22

Apparently the pypy-flex project was sorta abandoned. So, no game in flash for me.

However as a result of looking into it, I came up with a crazy idea. I could code my game in both pygame and pyglet and at the same time abstract the common code to a game class. In practice the idioms for each library is probably so different, that trying to abstract things out will be difficult.

However I can think of two possible benefit of such a strange idea. Firstly, I'd be able to try learning pyglet while having pygame to fall back on if that fails.Of course I'd probably be better off just diving in headfirst instead of bneing slowed down by trying to support two libraries. Also, in theory the game could detect which of the libraries you have and run accordingly. Of course since pyglet is includable this really shouldn't be an issue.

So, can anyone think of a reason for doing this?

2 comments

Burnt! - Rules I must follow.

Posted by simonwittber on 2008/08/19 10:35

Based on previous experience with Pyweek, these are the rules I have set myself.

1. Stick to 2D.
3. Work out rule #2.

3 comments