September 2008 challenge: “The length of a piece of string”
Threadbare - It begins
Posted by saluk on 2008/09/07 07:26
Well, my plan for this is to have my crackpot team brainstorm today, design tomorrow, and then goof off the rest of the week, finally swooping in with an epic 60 hour coding session the last few days and making a game. Ok, so we should plan very small :)
Another plan is to build things iteratively. The game isn't going to rely on fancy features, but when fancy features are able to go in, that will make it better. My last game relied on a fancy feature that took the whole week to write, and no time was left to make a game. Our game before that was founded on an idea that relied on the whole game being in place to find out if the idea was good or not. So basically, we are going to make a "level1" which is as basic as it can be, but polish that up enough that just that piece could get an adequate rating. Then we add a "level2" that makes it that much better. That's my plan anyway. We'll see what happens.
I don't have a ton of time, so I don't have much hope. I have a job, am addicted to the silly warhammer mmo which is going to open beta this week, one of my other game projects has a release due in the next few days, and my other even larger game project has a release due in the next month. I am certainly a busy fellow. Keeping the scope simple is going to be essential.
Good luck everyone! The game quality was outstanding last time, I expect it to be even better this time.
BLARGH - a start
Posted by nikolajbaer on 2008/09/07 06:45
Thinking of previous "string" experiences in the game world, I recollected the endless hours of fun using the "ninja rope" in worms2 to cleverly deposit all sorts of things (e.g. holy handgrenades) by my enemies. Some people in my dorm attained an astonishing level of skill (this was freshman year, 1999).
Fast forward to pyweek 7, me with a freshly opened beer, and the beloved tools of pymunk and pyglet. I think i will reverse on my desire to do 3d, as my explorations have revealed complexity involved (especially in making reasonable controls!), plus my sister is visiting next week, which will eat up alot of otherwise pyweek time.
Hopefully a reasonable working prototype of the ninja rope before i call it quits tonight, and a screenshot!
Team Periware - My game
Posted by Peristarkawan on 2008/09/07 06:29
Subreal - Idea
Posted by john on 2008/09/07 06:09
You must also spend money on refueling your tank, and any other bells and whistles you want.
Cthulhu32's Pyweek 7 - Finally, an idea!
Posted by Cthulhu32 on 2008/09/07 05:57
Twinerama - Technology
Posted by pufuwozu on 2008/09/07 05:29
I spent a while yesterday going through some libraries for use in this competition. We've settled on using just Pyglet and PyODE which has also influenced the game's mechanics.
For the graphics I think we will be using some GIMP, Photoshop and Inkscape. I'm not sure what we're going to do about the music or sound effects.
I'm currently setting up the project's environment (which I probably should have done earlier).
loser - Idea
Posted by humitos on 2008/09/07 04:23
South Pole Games - Length of a String....
Posted by CrazyPenguin13 on 2008/09/07 03:56
So thats my basic plan for the game. I will do some base layout stuff tonight then work on a pathing routine to draw the 4 possible answer string.
String Defense - Holy Crap
Posted by jabagawee on 2008/09/07 01:45
I'm just sitting around, not really doing any brainstorming. Once Forrest gets on though, we'll probably use the rest of our night to think of ideas.
FuseBang! - The Theme
Posted by martinw89 on 2008/09/07 01:13